Full notes
Full Ancients of Arkar update
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What changed
- Store
- Events
- Gameplay
- UI and audio
Ancients of Arkar changes
Another crazy week here at the Corren house, but we managed to get halfway done with the story cutscenes/gameplay in this chapter. And we got a slew of new sprites! Usually when Bro A is making the cutscenes (that's me), he'll come across parts in the story where a new emote could really be useful. Luckily, with Bro B being so sprite efficient, he'll usually get him the emotes he requested in a day! Well, we got a bunch of new emotes for these Stormbarrow characters. :)
You'll have to excuse the quick updates (the 'heartbeat' updates?) as life here at the Corren house has reached cataclysmic chaos. Hopefully we'll make it out. And... that's about it for this week. I could discuss the story events I did, but that would be spoilers. ;)
Next week, chapter 2 should be done. Then... it's demo work time. :)
On to what we did this week:
Added the level Road Blocks
A massive level with technically 6 levels in one. Now you can visit all the road blocks set up in Stormbarrow!
Halfway done with cutscenes!
Made 6 cutscenes, as this chapter is meant to be short. I had to inject a TON of life into these cutscenes to keep them interesting, since they're long.
We don't make boring cutscenes here. :)
It takes a week to do half the cutscenes in a chapter, so next week they'll be done.
New character emotes/sprites
A slew of new sprites for those big cutscenes!
New music added
Added 2 brand new dreamcore tracks!
Steam post image"All roads have been closed off due to nearby FPC experiments..."
Steam post image"The diving into dreams begins with a strange elevator in an empty parking lot."
CorrenBros
Source
Changelog.gg summarizes and formats this update. How we read updates.
