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Steam News21 June 20261mo ago

AoA Weekly #22 - Demo Level work

As predicted from last week's update, we've managed to get the world map finished and put in the game this week. Not only that, we also finished 4 world map locations, and 1 secret area! Phew, it's been a lot of work.

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changedAs predicted from last week's update, we've managed to get the world map finished and put in the game this week. Not only that, we also finished 4 world map locations, and 1 secret area! Phew, it's been a lot of work.
changedThese areas are ready for the player to explore, and most of them are 'off the beaten path', so I hope you're ready to look around. :) In our game, our world map is somewhat unique - you have to run around and 'discover' hidden locations which will reveal their cool little graphic on the map.
changedThis demo can be easily recommended to people who maybe don't want to replay the first 3 hours again when they purchase the game (as is usually the case for ' RPG demos '). With that out of the way, here are the specifics for the week... and see you next week for more!
changedFinished the Early Arkar: World Map The world map has been fully implemented, and is actively being populated by areas. Those with a keen memory may find similarities in the main game...
changedFinished the Early Arkar: Cliff Bridge A unique location on the world map with a small jumping puzzle. Rumored to be a place of contemplation as the world of Arkar was being built.
changedFinished the Early Arkar: Lake What lurks in the waters below? A sunken temple in the middle of a lake holds a challenge for Zulzin and Vialianso....

Ancients of Arkar changes

changedAs predicted from last week's update, we've managed to get the world map finished and put in the game this week. Not only that, we also finished 4 world map locations, and 1 secret area! Phew, it's been a lot of work.
changedThese areas are ready for the player to explore, and most of them are 'off the beaten path', so I hope you're ready to look around. :) In our game, our world map is somewhat unique - you have to run around and 'discover' hidden locations which will reveal their cool little graphic on the map.
changedThis demo can be easily recommended to people who maybe don't want to replay the first 3 hours again when they purchase the game (as is usually the case for ' RPG demos '). With that out of the way, here are the specifics for the week... and see you next week for more!
changedFinished the Early Arkar: World Map The world map has been fully implemented, and is actively being populated by areas. Those with a keen memory may find similarities in the main game...
changedFinished the Early Arkar: Cliff Bridge A unique location on the world map with a small jumping puzzle. Rumored to be a place of contemplation as the world of Arkar was being built.

As predicted from last week's update, we've managed to get the world map finished and put in the game this week. Not only that, we also finished 4 world map locations, and 1 secret area! Phew, it's been a lot of work.

These areas are ready for the player to explore, and most of them are 'off the beaten path', so I hope you're ready to look around. :) In our game, our world map is somewhat unique - you have to run around and 'discover' hidden locations which will reveal their cool little graphic on the map.

So when you start the game, don't be fooled by the clean look of the world. Try running around and finding locations originally hidden.

The levels we made include a level with a neat item, a place where Zulzin will 'sleep' to pass to the next story day, a vast lake and the corpse of an 'Ancient'. As for the hidden area... well... :)

Each of these demo updates I do want to reiterate that this demo is completely unique and separate from the main Ancients of Arkar.

This demo can be easily recommended to people who maybe don't want to replay the first 3 hours again when they purchase the game (as is usually the case for 'RPG demos'). With that out of the way, here are the specifics for the week... and see you next week for more!

On to what we did this week:

  • Finished the Early Arkar: World Map

    • The world map has been fully implemented, and is actively being populated by areas. Those with a keen memory may find similarities in the main game...

  • Finished the Early Arkar: Cliff Bridge

    • A unique location on the world map with a small jumping puzzle. Rumored to be a place of contemplation as the world of Arkar was being built.

  • Finished the Early Arkar: Lake

    • What lurks in the waters below? A sunken temple in the middle of a lake holds a challenge for Zulzin and Vialianso....

  • Finished the Early Arkar: Sleeping Quarters

    • A shabby home outside developing Arkar. Is this truly where the Influential One must rest? But how do you bypass the lock?

  • Finished the Early Arkar: Ancient Hill

    • The massive corpse of an Ancient that serves as an area for you to farm regular enemies for influence (money). Leveling up in Arkar is different, however, and requires finding 'Oblitera'.

  • More demo sprites

    • Added all movement and action sprites for your instructor, Xiag

    • Added additional sprites for Lanarii

    • Added Kiiwiki's basic sprites

    • New Vialianso emote and functional/lifting sprite!

"The official demo world map - with half the levels already connected."

Steam post image"A vast lake with something waiting in the middle..."

  • CorrenBros

Source

Steam News / 21 June 2026

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