In this update4
Full notes
Full Ancient Warfare 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Workshop
- Fixes
- Balance
Ancient Warfare 3 changes
New camo content
There are new clothing items with 4 and 5 color camo patterns. These patterns are available for all the existing camo clothing in normal and medium pattern size.
Custom Ground Vehicles
Custom ground vehicles are finally here! You can find the editor right next to the other creators in the main menu.
The functionality is similar to vanilla vehicles, and —as usual— you can use your custom vehicles anywhere vanilla vehicles are supported.
The options available allow you to create a wide variety of vehicles —including transport vehicles, tracked, and wheel-based vehicles— each with a range of customization settings. The way vehicle damage is calculated has also been updated: Most vehicles are now immune to small arms fire, making them feel more realistic and durable on the battlefield.
Since there are far too many options to cover in these patch notes, I highly recommend checking out the guide on custom vehicles. It explains the most important settings and highlights key things to watch out for when creating your own vehicle: https://steamcommunity.com/sharedfiles/filedetails/?id=3447919439
Other improvements
Added an option to autosave the battle before playing
Added confirmation UI when returning to the menu without saving a prefab
The player can now look around while riding a horse
Clicking on a validation error in any custom item editor will now jump to and highlight the relevant option
Bug fixes
Fixed a bug that caused workshop item rendering to freeze
Fixed that loading a prefab would not reset the undo data
Fixed clothing clipping in the custom equipment editors
Fixed some scripting runtime problems on older maps
Fixed laser attachment dots being on while the device is off
Fixed damage calculation for modified shotgun projectiles
Fixed that vehicle UI appear when selecting other objects
Fixed that custom traps did not trigger for vehicles
Fixed plane spawn position
Fixed plane movement speed
Fixed invisible plane bombs
Fixed an issue that could cause overlapping custom animation icons
Fixed that using undo would not reset the rotation of objects that were rotated as a dependency
Source
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