HomeGamesUpdatesPricingMethodology
Steam News23 April 20262mo ago

Update 1.12

Multiple Middle Equipment Items Multiple middle equipment items can now be selected for each unit!

In this update7

Full notes

Full Ancient Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes13 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Fixes
  • Performance
addedMultiple Middle Equipment ItemsMultiple middle equipment items can now be selected for each unit!
changedScript Editor ImprovementsThe scripting editor received the following quality-of-life improvements:
addedScript Editor ImprovementsAdded a close button to the search panel
addedScript Editor ImprovementsAdded a hotkey to select all connected nodes
addedScript Editor ImprovementsScript snippets containing variables can now be copied/pasted between scripts. Variables with the same name and type are merged automatically
addedScript Editor ImprovementsIn addition, a new hotkey has been added to automatically align event graphs when selecting an event node, helping to clean up messy scripts.

Ancient Warfare 3 changes

addedMultiple middle equipment items can now be selected for each unit!
changedThe scripting editor received the following quality-of-life improvements:
addedAdded a close button to the search panel
addedAdded a hotkey to select all connected nodes
addedScript snippets containing variables can now be copied/pasted between scripts. Variables with the same name and type are merged automatically

Multiple Middle Equipment Items

Multiple middle equipment items can now be selected for each unit!

Script Editor Improvements

The scripting editor received the following quality-of-life improvements:

  • Available hotkeys/actions are now displayed

  • Added a close button to the search panel

  • Added a hotkey to select all connected nodes

  • Script snippets containing variables can now be copied/pasted between scripts. Variables with the same name and type are merged automatically

In addition, a new hotkey has been added to automatically align event graphs when selecting an event node, helping to clean up messy scripts.

AI Changes

The AI aggression introduced as a scripting node in the 1.0 update can now be edited in the unit behavior panel. In addition to modifying the burst shot amount, it now also influences melee attack cooldowns and the probability of ranged units shooting at units that have just moved behind cover. This behavior is part of a new mechanic for ranged units.

Body Color for Ghost Units

The full-body paint item for custom units now also affects ghost units, allowing you to change their color.

Custom Particle Editor Improvements

  • Added “Circle Edge” and “Sphere Shell” shapes

  • Added options to change the size of “Box”, “Box Shell”, and “Edge” shapes

  • Hovering over shape options now previews the actual shape

Other Features and Improvements

  • Left/right gloves of custom units can now be edited individually, similar to how armbands work

  • Added Unit/ EnableGamemodeTargets, allowing existing or script-spawned units to target flags in Conquest/KOTH

  • Added long-sleeved future and medieval shirts

  • Added long-sleeved medieval shirt arms to custom body clothing arm presets

  • Slightly increased the Y-position limit of the middle bone when animating passive units

  • Added String/Compare and Array/InsertElement nodes

Bug Fixes

  • Fixed an issue with the custom object particle system module

  • Fixed incorrect rotations of custom grenades in the unit editor

  • Fixed the object selection shader in the battle editor when using OpenGL as the API

  • Fixed an issue that caused the player’s arms to break in the custom item testing area

  • Fixed terrain editor options resetting after using the color picker

Source

Steam News / 23 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.