In this update7
Full notes
Full Ancient Warfare 3 update
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What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Performance
Ancient Warfare 3 changes
Multiple Middle Equipment Items
Multiple middle equipment items can now be selected for each unit!
Script Editor Improvements
The scripting editor received the following quality-of-life improvements:
Available hotkeys/actions are now displayed
Added a close button to the search panel
Added a hotkey to select all connected nodes
Script snippets containing variables can now be copied/pasted between scripts. Variables with the same name and type are merged automatically
In addition, a new hotkey has been added to automatically align event graphs when selecting an event node, helping to clean up messy scripts.
AI Changes
The AI aggression introduced as a scripting node in the 1.0 update can now be edited in the unit behavior panel. In addition to modifying the burst shot amount, it now also influences melee attack cooldowns and the probability of ranged units shooting at units that have just moved behind cover. This behavior is part of a new mechanic for ranged units.
Body Color for Ghost Units
The full-body paint item for custom units now also affects ghost units, allowing you to change their color.
Custom Particle Editor Improvements
Added “Circle Edge” and “Sphere Shell” shapes
Added options to change the size of “Box”, “Box Shell”, and “Edge” shapes
Hovering over shape options now previews the actual shape
Other Features and Improvements
Left/right gloves of custom units can now be edited individually, similar to how armbands work
Added Unit/ EnableGamemodeTargets, allowing existing or script-spawned units to target flags in Conquest/KOTH
Added long-sleeved future and medieval shirts
Added long-sleeved medieval shirt arms to custom body clothing arm presets
Slightly increased the Y-position limit of the middle bone when animating passive units
Added String/Compare and Array/InsertElement nodes
Bug Fixes
Fixed an issue with the custom object particle system module
Fixed incorrect rotations of custom grenades in the unit editor
Fixed the object selection shader in the battle editor when using OpenGL as the API
Fixed an issue that caused the player’s arms to break in the custom item testing area
Fixed terrain editor options resetting after using the color picker
Source
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