In this update8
Full notes
Full Ancient Warfare 3 update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
Ancient Warfare 3 changes
Custom support creator
There is a new custom support equipment creator which allows you to create many new items like ammokits, medkits, shield and heal fields, glowsticks and airdrop flares!
Editor hover and placement effect
Objects are now highlighted when hovered in the battle editor, making it easier to know what you will select before clicking. In addition, there is a small animation for placed objects to make the editor feel more alive!
Scripting support for unit traders
Various nodes have been added to allow you to turn any unit into a trader and modify their offers at any time!
Scripting naval vehicle spawning
All naval vehicles can now be spawned with scripting to add additional reinforcement. Each ship has predefined slots to spawn units, which will then be dropped off on the coast.
Ammo crate settings
There are new settings for ammo crates and small ammo packs to adjust their content. This can be helpful if you are using custom items, but have to adjust their functionality to fit the balancing of your map!
Scripting features
Drag select is now possible while selecting references for ref collections
Tags can now be added to triggers, lights, walls and fog in the scripting editor
Added attack range input to SpawnGroundVehicle / SpawnTransportVehicle nodes
Added Equipment/ PreventDespawn node to prevent dropped weapons from being despawned
Added Get/SetFovMult nodes to modify the player's camera fov
Added Delayed N Loop which runs n times with a set delay in between iterations
Added CooldownEx / ObjCooldownEx nodes with an additional output to run actions while on cooldown
Added IsBlocking and IsAiming nodes for the player
Added ReplaceWeapon node that works similarly to ReplaceUnitCustom, but uses the source unit and only changes its weapon
Other features and improvements
Added the ship cannons as siege weapons with 4 different ammo variants
Added an option to prevent equipment from being picked up
Added an option to make doors blocked, disabling all interaction. These can only be opened through scripting
Added a search bar for attachments in the equipment panel, unit creator, trading editor and weapon settings panel
The color of modern modular doors can now be changed
Added an 'all' button to ammo lists in the custom creators to ensure each caliber is included at least once
Added separate sounds for custom vehicles: idle, running, start
Added a 3D terminal in the item creator's testing area to spawn additional equipment for testing
Added EMP grenade options to the custom grenade editor
Bug fixes
Fixed some interaction bugs that could result in invisible UIs
Fixed navigation problems related to doors on concrete triangle foundations
Fixed muzzle flash positions of vehicle weapons
Fixed several issues with the unit spawner settings panel in the battle editor
Source
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