In this update8
Full notes
Full Ancient Warfare 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Store
- Fixes
- UI and audio
Ancient Warfare 3 changes
New content
Added camo shorts (default and medium pattern) and open variants of the A6 and MSK1 helmets
Material settings for equipment
The materials of placed equipment items can now be adjusted in the battle editor.
Custom units in ground vehicles
The units in ground vehicles can now be changed directly from within the battle editor. Units with mounted vehicle weapons will use them regardless of their own weapons. Other units will try to use the weapon that they were assigned to in the unit creator. Drivers cant be changed, but are usually not visible for most vehicles.
Animate position/rotation of passive units
The position and rotation of passive units can now be adjusted while creating passive animations.
The position and rotation always works as an offset based on the starting positiong and rotation of the unit, when the animation starts
Navigation areas are ignored, so units can fly and move anywhere within a 50x50x50 area from the starting position. At the same time, navigation to the passive unit is supported if it's moved on the navigation area.
Functionality of scripting nodes like teleport/move/rotate is limited while the animation is playing
Extended character support for notes and signs
Different character sets can now be used on notes and signs. Please note that using non latin characters does have a small performance impact. The supported characters depend on the used font.
Other improvements
MP3 -files can now be imported! It's still recommended to use ogg files for best performance and quality/size
Unarmed player attacks are now directional similar to other melee weapons
Corpses and passive units can now hold grenades and support equipment in their hands
Overwriting files will now show the name of the file to be overwritten
Engine update & system requirements
The engine has been updated. This update includes 3 major LTS versions, so a lot of stuff had to be adjusted, but has already been tested in preparation of this update. If you notice any new problems, please report them on steam or the discord server.
The MacOs builds are now finally discontinued (after dropping support and removing the platform from the store almost exactly 5 years ago).
Windows 10 21H1+ is now the minimum OS-requirement (was Windows 7, which is no longer supported by Microsoft)
Ubuntu 22.04+ is now the minimum OS-requirement (was Ubuntu 16.04+)
Bug fixes
Fixed that quick scripting inputs lost their references when copy/pasting/placing prefabs
Fixed a bug that caused unit icons to miss some custom equipment items
Fixed that shooting passive units could lead to frozen animations due to impact effects
Fixed functionality of the UseSupport node
Fixed attack problems when starting to control an unarmed unit
Fixed some cases where the editor UI could become broken when using certain actions (like Undo while editing dialogs)
Fixed cases where ranged AIs could become stuck without reloading
Fixed nested array access for direct underlying arrays
Fixed missing error checks when using materials mappings for arm/leg presets
Source
Changelog.gg summarizes and formats this update. How we read updates.
