In this update7
Full notes
Full Ancient Warfare 3 update
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What changed
- Gameplay
- Balance
- Maps
Ancient Warfare 3 changes
Blur vignette screen effect scripting node
The new scripting node combines blur and vignette to blur the screen from the corners to simulate various effects.
Arithmetic expressions in numberic inputs
Simple arithmetic expressions can now be entered in almost any numeric text input. Supported operations include addition, subtraction, multiplication, division and parenthesized ordering
Quick scripting inputs
Steam post image Instead of having to create an input node for each input value of a node, most types can now be input with a single click next to the input port. Node connections will clear existing quick inputs. Supported input types are types like bool, int, float, string, float3, color, references and enums.
Movement speed multiplier node for units
One of the most requested scripting features has finally been realized. You can now change the speed of units by using the SetMovementSpeedMult node.
Improved AI corner peeking detection
While peeking corners as the player, AI units would often not react or see the player. This has been improved and AI units will now attack the player as usual.
First person melee improvements
Ever since the 1st person viewmodel was changed to improve gunplay, there were some issues with how melee weapons felt. It looked like as if there was an offset between the rendered weapon and the actual hit detection and changing the fov would cause additional issues. This has now been resolved and melee combat in first person should look and feel more accurate.
Other features & Improvements
The order of scripting variables in the list can now be changed while their settings are expanded
Added GetPath node to get a copy of the calculated path of a unit
Added GetMouseDeltaX/Y nodes to get the mouse position offset between frames
Added RestrictWeaponThrow, RestrictWeaponDrop, RestrictShieldDrop nodes
The placement method of ceiling lamps has been improved. They can now be placed on most surfaces.
Improved the accuracy of unit movement to prevent situations where it seemed like they walked slightly into the terrain on hills.
Source
Changelog.gg summarizes and formats this update. How we read updates.
