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Full notes
Full Ancient Warfare 3 update
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What changed
- Gameplay
- Balance
- Workshop
- UI and audio
- Events
- Fixes
Ancient Warfare 3 changes
Blur screen effect scripting node
The new scripting node can be used to blur the screen to simulate various effects.
Unit impact animations
Units will now react to bullet/melee impacts. The strength of the effect depends on the bullet damage, hit armor and body part, melee weapon weight and randomness.
Block AI navigation areas
Instead of only adjusting how likely AIs will move in certain areas, you can now totally block them entirely. AIs will not navigate within that area and will behave as if an object is placed there.
Choose preview rotation
While placing a preview, you can now input a rotation to place an object at a specific angle.
Laser wall blocking
Lasers from weapon attachments will now be blocked by walls. This effect can be deactivated in the game settings.
Other features & Improvements
Workshop items can now be uploaded as "unlisted" from within the game
Removed small gaps between the vanilla shirts and pants
Pillars can now be placed below other pillars and dragged down to place multiple at once
Scripting fog areas can now be rotated on each axis through their settings UI
Added GetMouseWheel scripting node
Added an option to rotate the editor snapping grid
Unit ragdolls now collapse faster
Bug fixes
Fixed that Melee scripting events did not trigger for units are punching with their gun
Fixed that creating custom units from the zombie tab would cause invalid faction setups
Fixed dropping/removing weapons within the OnPickUpEquipment scripting event
Fixed a bug that caused units to randomly forget their targets and stop due to missing view on the target
Fixed that deleting a navigation obstacle could lead to invalid AI navigation around that area
Fixed that support equipment uage didnt work in many cases for AI units
Fixed incorrect player health text display on the HUD for some values
Fixed incorrect weapon sizes when starting to control certain units
Fixed incorrect terrain culling while editing it in the battle editor
Source
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