In this update4
Full notes
Full Ancient Warfare 3 update
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What changed
- Gameplay
- Events
- UI and audio
- Balance
- Performance
- Maps
Ancient Warfare 3 changes
New content
Added split pants that feature 2 colors similar to the split shirt
Scripting features
Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts
Right clicking a quick input now displays a context menu to delete it
Increased the size of trigger size handles
Increased custom event input limit from 16 to 32
Added Create Cuboid and Create Spherical nodes to create triggers dynamically
Added SetFill node to create progress bars from custom info UI elements
Added GetLeft/GetBackward/GetDown nodes for all GetRight/GetForward/GetUp nodes
Added GetBodyPartTransform to get information about the position and rotation of individual body parts in world space
Added EnableImpactAnimations node to disable unit impact animations
Added RestrictAim and RestrictWeaponSwap nodes to prevent aiming and weapon swapping
Other features and improvements
Players can now be put into spawn lists of ground transport vehicles
Improved flame thrower damage calculations to prevent their users from receiving damage from their own flames
Added a warning to save the keyframe when an animation frame has been modified
Fixed some rendering issues with snow coverage in first person
Added the height slider for custom corpses
Added overcast weather to some biomes. Overcast applies the same lighting changes like rain, but without the rain particles
Added rain without sound weather option to some biomes
Improved rain collisions
Improved placement of modular stairs
Added a warning when moving background options into out of bounds regions
Added additional Weapon 5 - 8 keybinds, scripting nodes and vehicle support to allow the player to control more slots in custom vehicles
Added crouching and ground sitting animations for custom ground vehicle unit slots
Bug fixes
Fixed a bug that caused pathing problems on foundation stairs depending on their height
Fixed some positioning and scaling issues with attachments on certain weapons
Fixed some navigation problems related to horses
Fixed vehicle drive over option
GetUnitsInside node now reflects changes after a unit died
Fixed script compilation issues when using invalid quick input references
Fixed SetTransform node errors
Fixed cases where vehicle navigation was not generated
Fixed an issue that caused some mp3 files to not play correctly
Source
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