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Steam News24 May 20251y ago

Update 1.7

New content Added split pants that feature 2 colors similar to the split shirt Scripting features Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts Right c

In this update4

Full notes

Full Ancient Warfare 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes16 additions5 changes0 removals
  • Gameplay
  • Events
  • UI and audio
  • Balance
  • Performance
  • Maps
addedNew contentAdded split pants that feature 2 colors similar to the split shirt
addedScripting featuresAdded 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts
changedScripting featuresIncreased the size of trigger size handles
changedScripting featuresIncreased custom event input limit from 16 to 32
addedScripting featuresAdded Create Cuboid and Create Spherical nodes to create triggers dynamically
addedScripting featuresAdded SetFill node to create progress bars from custom info UI elements
custom event input limit1632custom event input limit increased, buff

Ancient Warfare 3 changes

addedAdded split pants that feature 2 colors similar to the split shirt
addedAdded 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts
changedIncreased the size of trigger size handles
changedIncreased custom event input limit from 16 to 32
addedAdded Create Cuboid and Create Spherical nodes to create triggers dynamically

New content

  • Added split pants that feature 2 colors similar to the split shirt

Scripting features

  • Added 50+ nodes to input and modify equipment settings of custom units to create modified custom units in scripts

  • Right clicking a quick input now displays a context menu to delete it

  • Increased the size of trigger size handles

  • Increased custom event input limit from 16 to 32

  • Added Create Cuboid and Create Spherical nodes to create triggers dynamically

  • Added SetFill node to create progress bars from custom info UI elements

  • Added GetLeft/GetBackward/GetDown nodes for all GetRight/GetForward/GetUp nodes

  • Added GetBodyPartTransform to get information about the position and rotation of individual body parts in world space

  • Added EnableImpactAnimations node to disable unit impact animations

  • Added RestrictAim and RestrictWeaponSwap nodes to prevent aiming and weapon swapping

Other features and improvements

  • Players can now be put into spawn lists of ground transport vehicles

  • Improved flame thrower damage calculations to prevent their users from receiving damage from their own flames

  • Added a warning to save the keyframe when an animation frame has been modified

  • Fixed some rendering issues with snow coverage in first person

  • Added the height slider for custom corpses

  • Added overcast weather to some biomes. Overcast applies the same lighting changes like rain, but without the rain particles

  • Added rain without sound weather option to some biomes

  • Improved rain collisions

  • Improved placement of modular stairs

  • Added a warning when moving background options into out of bounds regions

  • Added additional Weapon 5 - 8 keybinds, scripting nodes and vehicle support to allow the player to control more slots in custom vehicles

  • Added crouching and ground sitting animations for custom ground vehicle unit slots

Bug fixes

  • Fixed a bug that caused pathing problems on foundation stairs depending on their height

  • Fixed some positioning and scaling issues with attachments on certain weapons

  • Fixed some navigation problems related to horses

  • Fixed vehicle drive over option

  • GetUnitsInside node now reflects changes after a unit died

  • Fixed script compilation issues when using invalid quick input references

  • Fixed SetTransform node errors

  • Fixed cases where vehicle navigation was not generated

  • Fixed an issue that caused some mp3 files to not play correctly

Source

Steam News / 24 May 2025

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