In this update3
Full notes
Full AI.VI update
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Repeated intro
Hello cowbots!
What changed
- Gameplay
- Balance
- Events
AI.VI changes
We cannot believe it's already been a month since the release of AI.VI. It honestly feels like time passed in a week!
We’re incredibly happy about the reception the game has received so far. Seeing people play, share feedback, and support the project has meant a lot to us. Thank you to everyone who has taken the time to explore the world of AI.VI. whether you completed the game, streamed it, reported bugs, or simply told a friend about it. Your support makes a huge difference.
Future updates
Developpement is still active. So far we've released a couple of hotfixes to deal with bugs and optimisations, but plans for content update is in the works.
The upcoming 1.1 update will add more content for you to enjoy and continue expanding the experience. We want to keep building on the foundation of the game and make each update feel meaningful.
The game's difficulty
We’ve received a lot of feedback about the game’s balance; especially regarding the steep difficulty curve in the later levels.
This is something we’re actively reviewing. Our goal is to keep the challenge satisfying without making progression feel frustrating or unfair. The levels will be updated over the coming next patches.
Your input has been extremely helpful here, so please keep sharing your experiences with us.
Thank you
Releasing this game has been an amazing journey so far; seeing your feedback is what keeps us motivated to continue developing the game. We’re excited to keep improving AI.VI and bringing you new content in the months ahead.
Thank you for being part of this adventure.
Source
Changelog.gg summarizes and formats this update. How we read updates.
