In this update6
Full notes
Full AI.VI update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
AI.VI changes
Helllo cowbots!
Patch 1.0.6 is here! A couple of important issues were fixed alongside more minor bugs. We contue to better the game day after day, in big part thanks to the involved community - thank you all!
You'll find the detailed patch notes bellow.
Corrections
Misc
Fixed a bug that prevented the victory screen from popping up in missions 1 and 2.
Sound effects
The base volume is now properly 50% when launching the game for the first time.
The impact sound of the Fish-Eye Photographer is lowered.
Weapons and structures
The vortex of The Box and the Singularity Launcher more properly packs enemies.
Modules
Corrected a bug with the module "Ghosting": the player can no longer be kill by an enemy while in ghost mode.
The modules "Additional Charge" no longer causes ghost skill visuals to linger.
Enemies
Optimised drone AI to avoid getting stuck on the top of doors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
