In this update2
Full notes
Full AI.VI update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello cowbots! Here's another small update to fix a couple issues with enemies. Your experience will always be our priority.
What changed
- Gameplay
- Balance
AI.VI changes
You'll find the detailed patch note below.
Corrections
Enemies
Enemies more properly go around barricades.
Ems no longer get stuck near the enemy spawns.
Optimised pathing for enemies in mission 10.
Flying enemies no longer get stuck in the rocket's rings in mission 11.
During mission 12, the Arachno-turrets no longer attaque the lower doors if they are on the top floor.
Challenges
The challenge "Overburdened" correctly applies the damage debuff and now has a visual effect active to indicate the current damage reduction.
Source
Changelog.gg summarizes and formats this update. How we read updates.
