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Steam News14 April 20262mo ago

Hotfix 1.0.5

Hello cowbots! Here's another small update to fix a couple issues with enemies. Your experience will always be our priority. You'll find the detailed patch note below.

In this update2

Full notes

Full AI.VI update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello cowbots! Here's another small update to fix a couple issues with enemies. Your experience will always be our priority.

What changed

0 fixes1 addition0 changes3 removals
  • Gameplay
  • Balance
removedEnemiesEms no longer get stuck near the enemy spawns.
removedEnemiesFlying enemies no longer get stuck in the rocket's rings in mission 11.
removedEnemiesDuring mission 12, the Arachno-turrets no longer attaque the lower doors if they are on the top floor.
addedChallengesThe challenge "Overburdened" correctly applies the damage debuff and now has a visual effect active to indicate the current damage reduction.

AI.VI changes

removedEms no longer get stuck near the enemy spawns.
removedFlying enemies no longer get stuck in the rocket's rings in mission 11.
removedDuring mission 12, the Arachno-turrets no longer attaque the lower doors if they are on the top floor.
addedThe challenge "Overburdened" correctly applies the damage debuff and now has a visual effect active to indicate the current damage reduction.

You'll find the detailed patch note below.

Corrections

Enemies

  • Enemies more properly go around barricades.

  • Ems no longer get stuck near the enemy spawns.

  • Optimised pathing for enemies in mission 10.

  • Flying enemies no longer get stuck in the rocket's rings in mission 11.

  • During mission 12, the Arachno-turrets no longer attaque the lower doors if they are on the top floor.

Challenges

  • The challenge "Overburdened" correctly applies the damage debuff and now has a visual effect active to indicate the current damage reduction.

Source

Steam News / 14 April 2026

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