In this update6
Full notes
Full AI.VI update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello cowbots,
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Fixes
AI.VI changes
Dropping our first major hotfix today.
The focus here is to address two major issues with the game:
The crash that was happening to players in mission 4: Ruins (and occasionally other missions).
The English translation
You can find the more detailed list of changes bellow.
Fixes
Text and language
English translation has been completely reviewed by more apt people. This was in great part through community member Puddy and a few others the dev team. Thanks a lot for their work. We hope the experience is now much smoother and the descriptions clearer.
Crashes and softlocks
Fixed an issue where the game would crash when playing in mission 4: Ruins.
Fixed an issue that could cause the player to be softlocked if they dashed out of the training room with the Big Rumbler (previously the Basse Hit).
Weapons
Fixed a bug that caused Pyro-technica (previously Pyrotechnics) to inflict double damage to flying enemies.
Enemies
Fixed an issue that would prevent the next wave from spawning if enemies were destroyed too quickly.
Fixed an issue where enemies would get stuck on the rails in level 3: Sandstorm.
UI
Loadout tutorial properly displays in mission 3: Sandstorm.
Speed lines from the Big-Rumbler's charge, the Impaler's dash and the Pugilists Brass' dashing strike are properly removed when passing through the training room's door.
Replaced the "WIP" icon showing up when AI.VI was slowed by hazards.
Fixed an issue with trap reload icons not properly disappearing once the circle was filled.
Can no longer clic the confirm button multiple times in the module selection screen.
Adjusted the maximum size of the confirmation pop-up windows.
Source
Changelog.gg summarizes and formats this update. How we read updates.
