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Latest AHOD: All Hands on Deck! updates
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- AHOD: All Hands on Deck!
New Playtest is LIVE
It’s been a while! We are happy to announce we have a new playtest for the public! A lot has changed. We’ve rebuilt major systems, shifted the direction, and kept pushing production forward. In previous public tests the…
Announcement1 changeGameplay - AHOD: All Hands on Deck!
New Demo is LIVE
➤ - Gameplay Link We are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on. Before we get into buil…
Patch notes7 changesGameplayBalance - AHOD: All Hands on Deck!
Summer Time...
A richer AHOD experience has just arrived TLDR: Introducing economy cards that give gold and supplies. Removed discard to focus on cooldown. Added status icons above targets. Overall polish. Economy Cards We’ve introduc…
Announcement6 changesBalanceMaps - AHOD: All Hands on Deck!
New Demo
We have a new demo with a new main game mode...and we think it is pretty good! We’ve changed the main game mode to fix some issues we’ve had with pacing and scale of the gameplay. The main game mode changed in 3 main wa…
Announcement4 changesGameplayMaps - AHOD: All Hands on Deck!
The Art of the Barrage
TLDR: the quicker you use cards, the more inaccurate your projectile cards will be. If you want us to do more dev updates leaves us a like! Spamming cards is fun and all, but something was missing. Some refinement to th…
Event3 changesFixBalance - AHOD: All Hands on Deck!
This should fix some things
We have FINALLY completed a second pass on card tooltips and map icons. Side note: We will try to do community posts more frequent, but realistically sometimes the things we are working on are not that exciting. If you…
Announcement3 changesMapsWorkshop - AHOD: All Hands on Deck!
New Demo is LIVE
AHOD isn’t your typical deckbuilding game. It is not even your typical pirate game. It has been a while since our last public demo and we pulled the demo because we wanted an overhaul of many of the systems. We wanted t…
Patch notes13 changesGameplayMaps - AHOD: All Hands on Deck!
Aaaand we're back
Aaaaand we’re back. In addition to taking some personal time to “touch grass” and remember what it is like to be a person, we have also been revising many different systems and how those systems interact with one anothe…
Announcement3 changesFixGameplay - AHOD: All Hands on Deck!
Touch Grass
As we exit the summer season, we prepare to take a well-earned break to rest and prepare for the next phase of AHOD. After months of intense coding, experimentation, and creativity, it's time to step away from the scree…
Event2 changesGameplay - AHOD: All Hands on Deck!
The Procedural Post
Replayability serves as a foundational pillar of the thrilling roguelike experience, achieved through the use of procedurally generated content. We've made significant updates to the path and port generation, introducin…
Event2 changesGameplay - AHOD: All Hands on Deck!
Getting a new perspective on things
The primary motivation that drives pirates to venture into treacherous waters can be summed up in one word: treasure. However, before the treasure must come exploration, navigation, and discovery. Survey the land and ta…
Announcement1 changeMaps - AHOD: All Hands on Deck!
Rocky shores straight ahead!
A thrilling new rock system has emerged from the depths, introducing destructible rocks within the environment. These dynamic elements challenge the captain's skill of maneuvering and add an exciting dimension to naviga…
Event2 changesGameplay - AHOD: All Hands on Deck!
We've gone overboard
Every captain needs a crew, and every crew needs a captain. We’ve been working on a new system that knocks crew members off their ship, throwing them into a drowning state. In this drowning state, the crew begins tread…
Announcement1 changeGameplay - AHOD: All Hands on Deck!
Stop! No, I mean Go!
Being a small 2 person dev team means sometimes we have a difference of opinion and it becomes a stalemate. The stalemate at hand was whether or not looting should bring the ship to a complete halt, or full control of m…
Announcement1 changeGameplay - AHOD: All Hands on Deck!
Vision Through the Fog
Hello AHOD community, In line with our previous update, we've been actively testing some variations on core gameplay mechanics. One exciting addition we're experimenting with is a "fog of war" layer on the world map. We…
Announcement1 changeMaps - AHOD: All Hands on Deck!
Improving Gameplay
Hello AHOD community, We're excited to discuss some of the recent updates we've been working on for the game. We've been focusing on introducing new systems, refining existing ones, and experimenting with new ideas to m…
Announcement4 changesGameplay






