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Steam News5 December 20232y ago

Aaaand we're back

Aaaaand we’re back. In addition to taking some personal time to “touch grass” and remember what it is like to be a person, we have also been revising many different systems and how those systems interact with one anothe

Full notes

Full AHOD: All Hands on Deck! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedIn addition to taking some personal time to “touch grass” and remember what it is like to be a person, we have also been revising many different systems and how those systems interact with one another and fit our vision of AHOD. The vision of the game has evolved over time and aspects of our old design needed to be reassessed and updated to fit the new and evolving vision.
fixedOne of the recent system changes we made was to the energy system . Like typical deckbuilders, we initially followed the small cap “ammo” type of energy. The issue with this model was a constant reloading sequence interrupting the pacing of the card play. Something needed to be fixed!
addedNew explorations lead us down the path of an “overheating” system that keeps gameplay flowing and fits better with the vision of what a realtime deck builder should be. If you use too many cards in a consecutive short time-frame, you will overheat. This will trigger a reloading sequence and pause the activation of cards. Take a break from activating cards for a few seconds abd you will cool down - resetting to 0. This tweak to the ruleset also unlocked more utility in discarding and the way cooldown works once activated.

AHOD: All Hands on Deck! changes

addedIn addition to taking some personal time to “touch grass” and remember what it is like to be a person, we have also been revising many different systems and how those systems interact with one another and fit our vision of AHOD. The vision of the game has evolved over time and aspects of our old design needed to be reassessed and updated to fit the new and evolving vision.
fixedOne of the recent system changes we made was to the energy system . Like typical deckbuilders, we initially followed the small cap “ammo” type of energy. The issue with this model was a constant reloading sequence interrupting the pacing of the card play. Something needed to be fixed!
addedNew explorations lead us down the path of an “overheating” system that keeps gameplay flowing and fits better with the vision of what a realtime deck builder should be. If you use too many cards in a consecutive short time-frame, you will overheat. This will trigger a reloading sequence and pause the activation of cards. Take a break from activating cards for a few seconds abd you will cool down - resetting to 0. This tweak to the ruleset also unlocked more utility in discarding and the way cooldown works once activated.

Aaaaand we’re back.

In addition to taking some personal time to “touch grass” and remember what it is like to be a person, we have also been revising many different systems and how those systems interact with one another and fit our vision of AHOD. The vision of the game has evolved over time and aspects of our old design needed to be reassessed and updated to fit the new and evolving vision.

One of the recent system changes we made was to the energy system. Like typical deckbuilders, we initially followed the small cap “ammo” type of energy. The issue with this model was a constant reloading sequence interrupting the pacing of the card play. Something needed to be fixed!

New explorations lead us down the path of an “overheating” system that keeps gameplay flowing and fits better with the vision of what a realtime deck builder should be. If you use too many cards in a consecutive short time-frame, you will overheat. This will trigger a reloading sequence and pause the activation of cards. Take a break from activating cards for a few seconds abd you will cool down - resetting to 0. This tweak to the ruleset also unlocked more utility in discarding and the way cooldown works once activated.

This is just one example of one of the recent changes. We are moving towards another public demo early 2024, so join our Discord community, follow the Kickstarter and see what we are up to on Twitter(X) so you don’t miss an update.

➤Discord https://discord.gg/GMgDtmrmEH ➤Kickstarter https://www.kickstarter.com/projects/ahodgame/ahod-all-hands-on-deck ➤Twitter https://twitter.com/FlatThumb

  • Flat Thumb 👍

Source

Steam News / 5 December 2023

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