A richer AHOD experience has just arrived TLDR: Introducing economy cards that give gold and supplies. Removed discard to focus on cooldown. Added status icons above targets. Overall polish.
Full notes
Full AHOD: All Hands on Deck! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Balance
Maps
addedTLDR: Introducing economy cards that give gold and supplies. Removed discard to focus on cooldown. Added status icons above targets. Overall polish.
addedEconomy Cards We’ve introduced a new card type that focuses on your economy. These yellow cards will not have any role in combat but will give you an alternative way to produce gold and supplies. Economy cards will be “limited use” so you can only use them once per combat.
changedStatus Icons Communicating the status of your target will appear in a small circle with a radial timer to show the duration of the effects. This brings in clearer info that you know and expect from traditional deckbuilders.
changedCrew Damage Now you can watch your crew members take credit for their shots on enemies. Crew targets will also be identified through a circle on the aimer. The more crew members that are targeting, the more rings in the circle.
addedRemoved Discard If your card is on cooldown you’re now stuck with it in your hand! Discard was initially added to keep the action in motion, but it became an abused system that took away some of the strategies and penalties of an action deckbuilder. We came back to reverting the discard pass so that it focuses more on building and playing a thoughtful deck. Having a cooldown jam your hand also makes crew members more useful as they can be used while you're locked out of your deck.
changedVisuals From particle effects to the environment we did another visual pass to bring up the artistic vision to life. This is an ongoing process and we are aware that the maps have glitchy lighting and will fix this in our next patch.
AHOD: All Hands on Deck! changes
addedTLDR: Introducing economy cards that give gold and supplies. Removed discard to focus on cooldown. Added status icons above targets. Overall polish.
addedEconomy Cards We’ve introduced a new card type that focuses on your economy. These yellow cards will not have any role in combat but will give you an alternative way to produce gold and supplies. Economy cards will be “limited use” so you can only use them once per combat.
changedStatus Icons Communicating the status of your target will appear in a small circle with a radial timer to show the duration of the effects. This brings in clearer info that you know and expect from traditional deckbuilders.
changedCrew Damage Now you can watch your crew members take credit for their shots on enemies. Crew targets will also be identified through a circle on the aimer. The more crew members that are targeting, the more rings in the circle.
addedRemoved Discard If your card is on cooldown you’re now stuck with it in your hand! Discard was initially added to keep the action in motion, but it became an abused system that took away some of the strategies and penalties of an action deckbuilder. We came back to reverting the discard pass so that it focuses more on building and playing a thoughtful deck. Having a cooldown jam your hand also makes crew members more useful as they can be used while you're locked out of your deck.
A richer AHOD experience has just arrived
TLDR: Introducing economy cards that give gold and supplies. Removed discard to focus on cooldown. Added status icons above targets. Overall polish.
Economy Cards We’ve introduced a new card type that focuses on your economy. These yellow cards will not have any role in combat but will give you an alternative way to produce gold and supplies. Economy cards will be “limited use” so you can only use them once per combat.
Status Icons Communicating the status of your target will appear in a small circle with a radial timer to show the duration of the effects. This brings in clearer info that you know and expect from traditional deckbuilders.
Crew Damage Now you can watch your crew members take credit for their shots on enemies. Crew targets will also be identified through a circle on the aimer. The more crew members that are targeting, the more rings in the circle.
Removed Discard If your card is on cooldown you’re now stuck with it in your hand! Discard was initially added to keep the action in motion, but it became an abused system that took away some of the strategies and penalties of an action deckbuilder. We came back to reverting the discard pass so that it focuses more on building and playing a thoughtful deck. Having a cooldown jam your hand also makes crew members more useful as they can be used while you're locked out of your deck.
Visuals From particle effects to the environment we did another visual pass to bring up the artistic vision to life. This is an ongoing process and we are aware that the maps have glitchy lighting and will fix this in our next patch.
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