➤ - Gameplay Link We are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.
In this update1
Full notes
Full AHOD: All Hands on Deck! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions5 changes0 removals
Gameplay
Balance
Maps
changed➤ - Gameplay Link
addedWe are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.Before we get into build notes, please take a look at our new survey. It should only take 5 min to complete with a new a series of questions. We appreciate it!
addedWe are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.➤ - NEW SURVEY
changedWe are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.Lighting We have adjusted the world lighting systems for better control and art directed worlds.
addedWe are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.Card Mods Adding a fire mod to your card was always a thrilling experience, however the way it was shown was not. Previous design had corner graphics for mods and now we've switched to a “foil” overlay. Getting a card with a foil effect feels special and is easier to read…oohh shiny!
changedWe are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.Crew System We’ve played around with the crew system for various builds. Crew now shares 1 common health with the chance of going overboard per hit. This was to reduce info overload of having too many health bars and making crew effect cards more general.
AHOD: All Hands on Deck! changes
changed➤ - Gameplay Link
addedBefore we get into build notes, please take a look at our new survey. It should only take 5 min to complete with a new a series of questions. We appreciate it!
added➤ - NEW SURVEY
changedLighting We have adjusted the world lighting systems for better control and art directed worlds.
addedCard Mods Adding a fire mod to your card was always a thrilling experience, however the way it was shown was not. Previous design had corner graphics for mods and now we've switched to a “foil” overlay. Getting a card with a foil effect feels special and is easier to read…oohh shiny!
We are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on.
Before we get into build notes, please take a look at our new survey. It should only take 5 min to complete with a new a series of questions. We appreciate it!
Lighting We have adjusted the world lighting systems for better control and art directed worlds.
Card Mods Adding a fire mod to your card was always a thrilling experience, however the way it was shown was not. Previous design had corner graphics for mods and now we've switched to a “foil” overlay. Getting a card with a foil effect feels special and is easier to read…oohh shiny!
Crew System We’ve played around with the crew system for various builds. Crew now shares 1 common health with the chance of going overboard per hit. This was to reduce info overload of having too many health bars and making crew effect cards more general.
Compass Compass with points of interest to help navigate the world in the world map view. During combat enemy icons appear to give situational awareness.
Cooldown Cooldown system has be revamped with timer beginning when in your hand and the introduction of low/free cooldown cards.
Path Speed Follow the path for a slight speed boost. Getting chased by raiders? Find a path system and quickly escape!