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Steam News28 February 20242y ago

This should fix some things

We have FINALLY completed a second pass on card tooltips and map icons. Side note: We will try to do community posts more frequent, but realistically sometimes the things we are working on are not that exciting.

Full notes

Full AHOD: All Hands on Deck! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Maps
changedWe have FINALLY completed a second pass on card tooltips and map icons.
addedSide note: We will try to do community posts more frequent, but realistically sometimes the things we are working on are not that exciting. If you want us to do more dev updates leaves us a like! Card Tool Tip The basic tooltip on cards was never in a great state and lacked clear information and how the cards function. YIKES. This seems like an obvious feature that we should not overlook (being a deckbuilder and all). The reason for this is because the card gameplay wasn't completely locked in yet and now that the card gameplay is more refined we can go with a design that works. Another change we added was a min/max damage range that makes the offensive cards feel a little more dynamic. More on that next post!
changedMap Icons Map icons are something we have wanted to implement for a while now, so it feels great to see it in action. You can quickly read the surrounding nodes and plan your path with more clarity and strategy. It feels great to spend a bunch of your plundered gold at the market after fighting off a fleet of raiders. With this small addition, we have made the game feel much more seamless and feels much closer to the roguelike experience you know and love.

AHOD: All Hands on Deck! changes

changedWe have FINALLY completed a second pass on card tooltips and map icons.
addedSide note: We will try to do community posts more frequent, but realistically sometimes the things we are working on are not that exciting. If you want us to do more dev updates leaves us a like! Card Tool Tip The basic tooltip on cards was never in a great state and lacked clear information and how the cards function. YIKES. This seems like an obvious feature that we should not overlook (being a deckbuilder and all). The reason for this is because the card gameplay wasn't completely locked in yet and now that the card gameplay is more refined we can go with a design that works. Another change we added was a min/max damage range that makes the offensive cards feel a little more dynamic. More on that next post!
changedMap Icons Map icons are something we have wanted to implement for a while now, so it feels great to see it in action. You can quickly read the surrounding nodes and plan your path with more clarity and strategy. It feels great to spend a bunch of your plundered gold at the market after fighting off a fleet of raiders. With this small addition, we have made the game feel much more seamless and feels much closer to the roguelike experience you know and love.

We have FINALLY completed a second pass on card tooltips and map icons.

Side note: We will try to do community posts more frequent, but realistically sometimes the things we are working on are not that exciting. If you want us to do more dev updates leaves us a like! Card Tool Tip The basic tooltip on cards was never in a great state and lacked clear information and how the cards function. YIKES. This seems like an obvious feature that we should not overlook (being a deckbuilder and all). The reason for this is because the card gameplay wasn't completely locked in yet and now that the card gameplay is more refined we can go with a design that works. Another change we added was a min/max damage range that makes the offensive cards feel a little more dynamic. More on that next post!

Map Icons Map icons are something we have wanted to implement for a while now, so it feels great to see it in action. You can quickly read the surrounding nodes and plan your path with more clarity and strategy. It feels great to spend a bunch of your plundered gold at the market after fighting off a fleet of raiders. With this small addition, we have made the game feel much more seamless and feels much closer to the roguelike experience you know and love.

We have some more great updates to announce and push to public builds soon.

➤ - YouTube ➤ - Kickstarter(prelaunch) ➤ - Discord ➤ - Twitter ➤ - Instagram ➤ - TikTok

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Source

Steam News / 28 February 2024

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