Full notes
Full アノマロゲノス update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
- Events
アノマロゲノス changes
We apologize for the delay in the update, which is about three days later than scheduled.
We discovered a critical bug related to the Encyclopedia and were working to fix it, but the process took much longer than expected.
While we haven’t been able to fully resolve the issue yet, we have temporarily disabled the feature.
☆Tutorial Improvements
・Since the tutorials for the three buildings located at the 0M mark (Passive Skill Shop, Quest Shop, and Synthesis Shop) were insufficient, we’ve implemented a feature that displays detailed tutorials when you access them for the first time.
・In the image-based tutorials, there was no function to return to the previous image, but with this update, you can now freely navigate back and forth between consecutive images.
・ In the tutorial task for casting a float to fish, there was only one fishing area, making it difficult to progress if players got lost. We have addressed this by adding multiple fishing areas and tutorial-specific enemies.
・In the tutorial explaining that turning the handle allows you to shoot, it was unclear that you should rotate the cursor around the ship. We have updated the tutorial to emphasize that you should “rotate around the ship.”
・The fact that returning and retiring can be performed by long-pressing is now emphasized in the tutorial and UI.
・For diving by long-pressing the G button, it was unclear that this could only be done “under a starry sky,” so we’ve updated the instructions to emphasize that it is only possible under a starry sky.
☆ Various Bug Fixes
・There was a bug where clicking the Encyclopedia tab would not open the Encyclopedia, causing the player to remain invincible indefinitely. We have temporarily addressed this by disabling the Encyclopedia tab for now. We plan to fix this in the future.
・There was a bug where the HP of some enemy characters increased by nearly 10 times. We have identified the cause and fixed it. Additionally, we plan to scale down the strength of enemy characters slightly in the future.
・We have fixed a bug that caused the old tutorial to run under specific conditions.
☆Future Plans (Includes content from previous announcements.)
We have learned that if even a single critical bug occurs, as was the case with this update, the update schedule can be delayed by several days.
We sincerely apologize for this, but moving forward, we will announce update schedules with a bit more leeway and generally aim to release updates earlier than the announced date.
・Scheduled for June 23: Additional Quest-Related Features
We will implement the Active Skill Shop.
Additionally, we will change the system so that quest rewards are explicitly announced in advance only with a 50% probability.
・Scheduled for June 24: Various Fixes
We have compiled feedback from the beta test conducted a few days ago and are planning minor fixes. We will publish the detailed schedule and content in the announcement following the next update.
・June 25: Tutorial Replay Feature and Elite Enemy Implementation
We will implement the tutorial replay feature, as previously announced.
Additionally, since we plan to nerf enemies on June 24, we will implement a system where elite enemies—which are stronger than usual and offer better rewards—will occasionally appear instead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
