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Steam News26 June 20262mo ago

(Ver. 0.0.25: June 26) Fixes related to maps and volume, etc.

☆Various Fixes We’ve gone ahead and implemented the various fixes that were previously scheduled for June 28. ・You can now view your skills during combat.

Full notes

Full アノマロゲノス update

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What changed

1 fix2 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Events
changedWe’ve gone ahead and implemented the various fixes that were previously scheduled for June 28.
added・You can now view your skills during combat.
added・Since it’s hard to tell if sound is off when adjusting the volume, we’ve added a feature that lets you play a test sound to confirm.
fixed・Some sound effects were incorrectly categorized under the BGM category in the volume settings, so we have corrected this.
changed・When you open the map, the player now appears at the center of the map.
changed・You can now open and close the map using the M key.

アノマロゲノス changes

changedWe’ve gone ahead and implemented the various fixes that were previously scheduled for June 28.
added・You can now view your skills during combat.
added・Since it’s hard to tell if sound is off when adjusting the volume, we’ve added a feature that lets you play a test sound to confirm.
fixed・Some sound effects were incorrectly categorized under the BGM category in the volume settings, so we have corrected this.
changed・When you open the map, the player now appears at the center of the map.

☆Various Fixes

We’ve gone ahead and implemented the various fixes that were previously scheduled for June 28.

・You can now view your skills during combat.

・Since it’s hard to tell if sound is off when adjusting the volume, we’ve added a feature that lets you play a test sound to confirm.

・Some sound effects were incorrectly categorized under the BGM category in the volume settings, so we have corrected this.

・When you open the map, the player now appears at the center of the map.

・You can now open and close the map using the M key.

☆Upcoming Plans (Includes content from previous updates. Numbers marked with a circle refer to items from past updates.)

・Scheduled for June 27: Miscellaneous Fixes ④

・Player-launched guided missiles are too weak, so we will strengthen them.

・Turrets and drones should be affected by the effects of other active skills, but currently they are not, so we will fix this. For example, when using a skill that fires in four directions, turrets will also fire in four directions.

・We will fix the shield’s passive skill so that it is not destroyed by enemy counter-projectiles.

・The effect of the skill that reduces active skill cooldowns is weaker than intended, so we will fix it.

・Scheduled for June 28: Miscellaneous Fixes ⑤

・We will fix skills that fire from off-screen so that their projectiles are not blocked by terrain.

・Turrets and drones should have their own firing cursors. Currently, they fire toward the player’s firing cursor, which means their shots rarely hit enemies. We will fix this.

・Some values in active skill descriptions that should be expressed as percentages are currently shown as decimal fractions. For example, values that should be 10% are displayed as 0.1%, so we will correct this.

・Scheduled for June 29: Tutorial replay feature and implementation of Elite enemy characters

We will implement the tutorial replay feature that we announced previously.

We also plan to implement Elite enemies that will occasionally appear, offering powerful and valuable rewards.

Although this was originally scheduled for June 25, as indicated above, the volume of fixes is quite substantial, so we are rescheduling it to June 29.

・After that, we will actively roll out updates as soon as we receive requests and identify issues to fix.

From this point forward, we plan to focus our efforts on preparing for the release of the full version.

However, we always welcome your feedback and requests!

Source

Steam News / 26 June 2026

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