Full notes
Full アノマロゲノス update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
- Events
アノマロゲノス changes
・Various Fixes
・We’ve lowered the overall strength of enemies and adjusted the difficulty so that the demo can be cleared with about an hour of focused play.
・Treasure chests and enemies have internal indicators for rarity and strength, but these were not displayed in the UI.
For treasure chests, we’ve added 1–5 small star icons in the top-right corner of their icons to indicate their rarity,
and for enemies, we’ve added 1–5 star icons below their names at the start of battle to indicate their strength within that tier.
・We’ve adjusted the rate at which the Skill Slot Unlock Gauge increases when defeating enemies so that stronger enemies contribute more to the gauge; however, within the scope of the demo, the difference is negligible.
・We’ve added a tutorial explaining the skill slot unlock gauge within the skill tutorial.
・We’ve changed all shops to restock their items every 15 minutes. We’ve also added a timer to the UI to display this. Since this timer starts when you first visit a shop after a restock, items will be restocked 15 minutes after you first notice them.
☆Upcoming Plans (Includes content from previous announcements. Numbers marked with a circle refer to items from past updates.)
・Scheduled for June 26: Miscellaneous Fixes ③
・Player-launched guided missiles are too weak, so we will strengthen them.
・Turrets and drones should be affected by the effects of other active skills, but this is not currently the case, so we will fix it. For example, when using a skill that fires in four directions, turrets will also fire in four directions.
・We will fix the shield’s passive skill so that it is not destroyed by enemy counter-projectiles.
・The effect of the skill that reduces active skill cooldowns is weaker than intended, so we will adjust it.
・Scheduled for June 27: Miscellaneous Fixes ④
・We will fix skills that fire from off-screen so that their projectiles are not blocked by terrain.
・Turrets and drones should have their own firing crosshairs. Currently, they fire toward the player’s aiming cursor, which means the projectiles rarely hit enemies. This will be fixed.
・In the active skill descriptions, values that should be expressed as percentages are currently shown as decimals. For example, where it should say “10%,” it currently says “0.1%,” so this will be corrected.
・Scheduled for June 28: Miscellaneous Fixes ⑤
・Skills will now be viewable during combat.
・Currently, items in the shop rotate every 15 minutes, but since there was no explanation or UI label for this, we’ll add them.
・It’s hard to tell when adjusting the volume if there’s no sound, so we’ll ensure a sound plays.
・Additionally, some sound effects have been incorrectly categorized under the BGM category in the volume settings, so we’ll correct this.
・When the map is opened, the player will be positioned at the center of the map.
・We’ll enable opening and closing the map with the M key.
・Scheduled for June 29: A feature to review the tutorial and the implementation of Elite enemy characters
We will implement the feature to review the tutorial, as previously announced.
We also plan to implement Elite enemies that will occasionally appear, offering powerful and valuable rewards.
Although originally scheduled for June 25, we are rescheduling this to June 29 due to the significant amount of fixes listed above.
Source
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