Full notes
Full アノマロゲノス update
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What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Events
アノマロゲノス changes
☆We’ve implemented fixes to improve usability related to skill items (this is the first set of scheduled fixes).
・Fixed a bug where certain skills would be removed from passive skill slots when loading a save file.
・Previously, dragging and dropping an active skill onto another active skill would return it to the inventory; now, it will be swapped with the target skill.
・Regarding the Synthesis Table, you can now drag and drop both equipped passive skills and equipped active skills directly onto it.
・Previously, skills placed on the Synthesis Table could only be returned to the inventory in the order they were added, starting with the most recent item. Now, you can drag and drop them directly from the Synthesis Table to your inventory or skill slots.
・Additionally, the old button for returning items from the Synthesis Table to the inventory one by one has been replaced with a button that returns all items to the inventory at once.
☆Future Plans (Includes content from previous announcements. Numbers marked with a circle refer to past updates.)
・Scheduled for June 25: Miscellaneous Fixes ②
・We still believe the enemies are too strong for a demo version. We will adjust the difficulty and scale so that the game can be cleared in about an hour at most.
・We will change the rate at which the passive skill slot unlock gauge increases upon defeating enemies so that it rises faster for stronger enemies.
・Treasure chests and enemies have internal metrics for rarity and strength across several tiers; we believe these should be clearly displayed in the UI, so we will implement this change.
・Scheduled for June 26: Miscellaneous Fixes ③
・The player’s guided missiles are too weak, so we will strengthen them.
・Turrets and drones should be affected by the effects of other active skills, but this is not currently the case, so we will fix it. For example, when using a skill that fires in four directions, turrets will also fire in four directions.
・We will fix the shield’s passive skill so that it is not destroyed by enemy counter-projectiles.
・The effect of skills that reduce active skill cooldowns is weaker than intended, so we will fix this.
・Scheduled for June 27: Miscellaneous Fixes ④
・We will fix skills that fire from off-screen so that their projectiles are not blocked by terrain.
・Turrets and drones should have their own firing cursors. Currently, they fire toward the player’s firing cursor, which means their shots rarely hit enemies. We will fix this.
・Some values in active skill descriptions that should be expressed as percentages are currently displayed as decimal fractions. For example, values that should be 10% are shown as 0.1%, so we will correct this.
・Scheduled for June 28: Miscellaneous Fixes ⑤
・We will enable players to view skills during combat.
・Currently, items in the shop rotate every 15 minutes, but since there was no explanation or UI label for this, we will add them.
・It’s hard to tell when adjusting the volume because no sound plays, so we’ll ensure a sound plays when adjusting the volume.
・Additionally, some sound effects have been incorrectly categorized under the BGM category in the volume settings, so we’ll correct this.
・We’ll ensure the player is positioned at the center of the map when it’s opened.
・We’ll enable opening and closing the map using the M key.
・Scheduled for June 29: Tutorial replay feature and Elite enemy characters
We will be implementing the tutorial replay feature, as previously announced.
We also plan to implement Elite enemies, which will appear occasionally and offer powerful and valuable rewards.
Although this was originally scheduled for June 25, we are rescheduling it to June 29 due to the significant amount of fixes required, as mentioned above.
Source
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