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Steam News27 June 20262mo ago

(Ver. 0.0.26: June 27) Turret improvements and skill-related fixes

We’ve moved up the updates originally scheduled for June 27 and June 28. ☆ Various Fixes ・Player-fired guided missiles were too weak, so we’ve made them home in on targets about three times as effectively as before.

Full notes

Full アノマロゲノス update

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What changed

4 fixes0 additions6 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Events
changedWe’ve moved up the updates originally scheduled for June 27 and June 28.
changed・Turrets and drones should be affected by the effects of other active skills, but this wasn’t the case previously, so we’ve fixed it. For example, when using a skill that fires in four directions, turrets will now also fire in four directions.
changed・Turrets and drones should have their own firing cursors. Previously, they were firing toward the player’s firing cursor, which meant their shots rarely hit enemies. With this change, each turret now has its own firing cursor and fires directly at enemy monsters.
fixed・We fixed an issue where the shield’s passive skill was being destroyed by enemy counter-projectiles.
fixed・Corrected incorrect descriptions for some active skills. (For active skills that reduce the cooldown of single-use skills, the description stated “1/6” when the actual reduction was 5/6, so this has been corrected.)
fixed・Corrected passive skills that use percentages, where the values per level were displayed as 1/100th of the actual value. For example, values that should have been displayed as 10% were shown as 0.1%, so this has been corrected.

アノマロゲノス changes

changedWe’ve moved up the updates originally scheduled for June 27 and June 28.
changed・Turrets and drones should be affected by the effects of other active skills, but this wasn’t the case previously, so we’ve fixed it. For example, when using a skill that fires in four directions, turrets will now also fire in four directions.
changed・Turrets and drones should have their own firing cursors. Previously, they were firing toward the player’s firing cursor, which meant their shots rarely hit enemies. With this change, each turret now has its own firing cursor and fires directly at enemy monsters.
fixed・We fixed an issue where the shield’s passive skill was being destroyed by enemy counter-projectiles.
fixed・Corrected incorrect descriptions for some active skills. (For active skills that reduce the cooldown of single-use skills, the description stated “1/6” when the actual reduction was 5/6, so this has been corrected.)

We’ve moved up the updates originally scheduled for June 27 and June 28.

☆ Various Fixes

・Player-fired guided missiles were too weak, so we’ve made them home in on targets about three times as effectively as before.

・Turrets and drones should be affected by the effects of other active skills, but this wasn’t the case previously, so we’ve fixed it. For example, when using a skill that fires in four directions, turrets will now also fire in four directions.

・Turrets and drones should have their own firing cursors. Previously, they were firing toward the player’s firing cursor, which meant their shots rarely hit enemies. With this change, each turret now has its own firing cursor and fires directly at enemy monsters.

・We fixed an issue where the shield’s passive skill was being destroyed by enemy counter-projectiles.

・Corrected incorrect descriptions for some active skills. (For active skills that reduce the cooldown of single-use skills, the description stated “1/6” when the actual reduction was 5/6, so this has been corrected.)

・Corrected passive skills that use percentages, where the values per level were displayed as 1/100th of the actual value. For example, values that should have been displayed as 10% were shown as 0.1%, so this has been corrected.

・Fixed an issue where the effect of a mana-halving active skill was not triggering.

☆Future Plans

・Scheduled for June 29: A feature to review the tutorial and the implementation of Elite enemy characters

We will implement the tutorial review feature that we announced previously.

We also plan to implement Elite enemies that will occasionally appear, offering powerful and valuable rewards.

・After that, we will continue to actively release updates as soon as we receive requests or identify issues to fix.

From this point forward, we plan to focus our efforts on preparing for the release of the full version.

However, we always welcome your feedback and requests!

If you have any requests, we’ll continue to release updates for the demo version just as we have been!

Source

Steam News / 27 June 2026

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