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Steam News16 April 20262mo ago

v0.5.0 β€” Passive Expansion & Sonic Overhaul

🌌 v0.5.0 β€” Passive Expansion & Sonic Overhaul This patch is a double-down on depth: the passive tree nearly triples in size, and the game finally sounds as good as it looks.

In this update4

Full notes

Full 40th Century: Void Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Events
  • Balance
changed🌌 v0.5.0 β€” Passive Expansion & Sonic OverhaulThis patch is a double-down on depth : the passive tree nearly triples in size, and the game finally sounds as good as it looks. Plus two troublesome enemies got the balance pass they desperately needed.
added🌳 Passive Tree Expansion96 total nodes β€” dozens of new chains, branching paths, and junctions to carve your own build.
changed🌳 Passive Tree ExpansionCost curve normalized β€” further nodes always cost and reward more. No more outliers that cost like endgame for hop-1 picks.
changed🌳 Passive Tree ExpansionTooltip redesign β€” taller panel, unified "ALL PREVIOUS NODES REQUIRED" with visual emphasis.
addedπŸ”Š Sonic Overhaul30+ new procedural SFX β€” all synthesized via Web Audio, zero file downloads.
addedπŸ”Š Sonic OverhaulThemed module sounds β€” Cryo, Crystal, Electric, Melee, Plasma, Toxic, Void, Reflect, and Buff abilities now have distinct audio fingerprints.
Warp Crawler β€” warp distance150380Warp Crawler β€” warp distance increased, buff

40th Century: Void Survivor changes

changedThis patch is a double-down on depth : the passive tree nearly triples in size, and the game finally sounds as good as it looks. Plus two troublesome enemies got the balance pass they desperately needed.
added96 total nodes β€” dozens of new chains, branching paths, and junctions to carve your own build.
changedCost curve normalized β€” further nodes always cost and reward more. No more outliers that cost like endgame for hop-1 picks.
changedTooltip redesign β€” taller panel, unified "ALL PREVIOUS NODES REQUIRED" with visual emphasis.
added30+ new procedural SFX β€” all synthesized via Web Audio, zero file downloads.

🌌 v0.5.0 β€” Passive Expansion & Sonic Overhaul

This patch is a double-down on depth: the passive tree nearly triples in size, and the game finally sounds as good as it looks. Plus two troublesome enemies got the balance pass they desperately needed.

🌳 Passive Tree Expansion

  • 96 total nodes β€” dozens of new chains, branching paths, and junctions to carve your own build.

  • 12 Greater capstones (4 per branch) β€” apex unlocks like Apex Overload, Eternal Bastion, and Hyperspace Array.

  • 4 Abyss Junctions β€” unlock all Greater nodes in a branch to claim a transcendent final node.

  • Signal branch rebuilt from the ground up β€” symmetric dual-arc topology with proper junction gates.

  • Cost curve normalized β€” further nodes always cost and reward more. No more outliers that cost like endgame for hop-1 picks.

  • "!" marker on every affordable, unlockable node β€” never miss a pick again.

  • Tooltip redesign β€” taller panel, unified"ALL PREVIOUS NODES REQUIRED"with visual emphasis.

πŸ”Š Sonic Overhaul

  • 30+ new procedural SFX β€” all synthesized via Web Audio, zero file downloads.

  • Themed module sounds β€” Cryo, Crystal, Electric, Melee, Plasma, Toxic, Void, Reflect, and Buff abilities now have distinct audio fingerprints.

  • Combat feedback β€” boss death, shield absorb, shield break, dash, crit hit, evasion proc, enemy death β€” every action now lands with a sound.

  • UI & progression audio β€” evolution confirm, artifact toggle, core spend/refund, scene transition, pause, achievement, wave complete, low-HP warning.

  • Anti-spam mixer β€” per-sound cooldowns and a 12-voice cap keep hectic waves from turning into chaos.

βš–οΈ Balance Tuning

  • Warp Crawler β€” warp distance 150 β†’ 380px . No more unavoidable face-hugs; you can actually dodge now.

  • Scout Drone β€” slower projectiles and a proper 2-shot spread (no more gatling-style burst that shredded at range).

  • Signal nodes β€” cost/effect values smoothed across all hops.

✨ UX Polish

  • Smaller, less intrusive reticle cursor.

  • Abyss node icons now visible; Greater nodes cleaner without icon clutter.

  • Branch labels unified β€” Attack, Defense, Utility common tags.

Whether you're theorycrafting a Void-Overload crit build or just want the satisfaction of a shield-break ping landing at the right moment, v0.5.0 has your back. Fly safe, pilot. The void is listening. πŸš€

Source

Steam News / 16 April 2026

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