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Steam News15 May 20261mo ago

Patch Notes — Bug Fix Pass

Source-wide review pass. 30 fixes across combat, modules, passives, and scenes. Stability - Scene transitions no longer freeze if cleanup hits an error - Fixed rare crash on Black Hole, Loading, and Total Buff scenes -

Full notes

Full 40th Century: Void Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions1 change1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
fixedStability - Scene transitions no longer freeze if cleanup hits an error - Fixed rare crash on Black Hole, Loading, and Total Buff scenes - Boss HP bar and HUD overlay no longer error out on rapid scene swaps
removedCombat - Piercing projectiles now correctly hit all valid enemies in one pass - Catalyst module triggers on-kill effects from its own kills - Revenant revives are counted once instead of double-counting kills - Enemy queries no longer corrupt each other when called multiple times per frame
changedModules - Gravity Well & Drone Swarm clean up their VFX properly on uninstall - Time Dilator restores enemy speeds correctly after expiring - Life Matrix recalculates DPS link lazily (fewer hitches) - Evolution tuning falls back safely for missing keys
fixedAudio - Voice cap off-by-one fixed; stale voices pruned - Boss warning SFX no longer dropped on second trigger
fixedMisc - Mouse stuck-click on window blur fixed - Seed determinism restored for Arch Sentinel X - Artifact trigger chains capped to prevent runaway loops

Source-wide review pass. 30 fixes across combat, modules, passives, and scenes.

Stability - Scene transitions no longer freeze if cleanup hits an error - Fixed rare crash on Black Hole, Loading, and Total Buff scenes - Boss HP bar and HUD overlay no longer error out on rapid scene swaps

Combat - Piercing projectiles now correctly hit all valid enemies in one pass - Catalyst module triggers on-kill effects from its own kills - Revenant revives are counted once instead of double-counting kills - Enemy queries no longer corrupt each other when called multiple times per frame

Modules - Gravity Well & Drone Swarm clean up their VFX properly on uninstall - Time Dilator restores enemy speeds correctly after expiring - Life Matrix recalculates DPS link lazily (fewer hitches) - Evolution tuning falls back safely for missing keys

Passive Tree - Refund cascade now propagates through branch requirements - Void Sovereignty correctly floors pierce / multi-shot stats - Stats sidebar reads from the live calculation (no more stale values)

Audio - Voice cap off-by-one fixed; stale voices pruned - Boss warning SFX no longer dropped on second trigger

Misc - Mouse stuck-click on window blur fixed - Seed determinism restored for Arch Sentinel X - Artifact trigger chains capped to prevent runaway loops

Thanks for the reports, pilots. More content coming soon.

Source

Steam News / 15 May 2026

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