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Steam News12 May 20261mo ago

BUILD 1.2.0 // CONSTELLATION

BUILD 1.2.0 // CONSTELLATION NEW MODES Abyss Dive (1/day, endless): 90s tier ramps HP/damage/spawn density. Score = seconds + kills*2 + tier*500. Steam leaderboard: abyssScore (max).

In this update7

Full notes

Full 40th Century: Void Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions17 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Events
changedNEW MODESAbyss Dive (1/day, endless): 90s tier ramps HP/damage/spawn density. Score = seconds + kills*2 + tier*500. Steam leaderboard: abyssScore (max).
changedNEW MODESGauntlet: No stage cap, two random PACTs stacked (curses + blessings), 65s per-stage ramp, 1.5x boss-part drop rate. Steam leaderboard: gauntletStage (max).
changedNEW MODESSpecial Missions: Hunt / Trial / Cursed Elite missions now integrated via Constellation nodes.
changedCONSTELLATION MAPBranching sector graph replaces flat mission select.
changedCONSTELLATION MAPNode types: rest, hunt, cursed_elite, market, trial, beacon, wreck.
changedCONSTELLATION MAPShrine sub-runs grant sector-scoped buffs.

40th Century: Void Survivor changes

changedAbyss Dive (1/day, endless): 90s tier ramps HP/damage/spawn density. Score = seconds + kills*2 + tier*500. Steam leaderboard: abyssScore (max).
changedGauntlet: No stage cap, two random PACTs stacked (curses + blessings), 65s per-stage ramp, 1.5x boss-part drop rate. Steam leaderboard: gauntletStage (max).
changedSpecial Missions: Hunt / Trial / Cursed Elite missions now integrated via Constellation nodes.
changedBranching sector graph replaces flat mission select.
changedNode types: rest, hunt, cursed_elite, market, trial, beacon, wreck.

BUILD 1.2.0 // CONSTELLATION

NEW MODES

  • Abyss Dive (1/day, endless)

    90s tier ramps HP/damage/spawn density. Score = seconds + kills*2 + tier*500.

    Steam leaderboard

    abyssScore (max).

  • Gauntlet

    No stage cap, two random PACTs stacked (curses + blessings), 65s per-stage ramp, 1.5x boss-part drop rate.

    Steam leaderboard

    gauntletStage (max).

  • Special Missions: Hunt / Trial / Cursed Elite missions now integrated via Constellation nodes.

CONSTELLATION MAP

  • Branching sector graph replaces flat mission select.

  • Node types: rest, hunt, cursed_elite, market, trial, beacon, wreck.

  • Shrine sub-runs grant sector-scoped buffs.

  • Capstone tier-3 reward, +100% clear bonus on full sector clear.

  • 16 sector themes with tier-biased boss-part drop multipliers.

  • Beacon nodes reveal anomalies; trial nodes weaken capstone fight.

  • VFX pass: nebula tint, twinkling starfield, tap bursts; double-tap to launch.

META PROGRESSION

  • Echo ShardsNew meta currency, awarded past prestige watermark.
  • Echo Forge perks: foresight, bounty, recall, vein, bulwark, scout.

  • Prestige reset: Collapse to Sector 1 in exchange for shard reward.

  • Sector reset (in-run) returns shards.

NEW SCENES

  • MarketScene: Spend Compounds for boss parts mid-run.

  • WreckScene: Free salvage event.

  • ConstellationArchive: 5-tab lobby codex (sectors, nodes, parts, perks, lore).

  • ProgressionTrackerScene: Lifetime / progression / modes / equipment / colony / resources panels.

CURSE PASSIVE BRANCH

  • 20 base nodes + 2 greater nodes.

  • New stats (Soft caps / 70% hard ceiling): enemyHpRedPct, enemyDmgRedPct, enemySpeedRedPct, enemySpawnRedPct.

  • Boss Parts10 new awakened drops: active bursts, shields, time-slow + passives.

BALANCE / FIX / PERF

  • junc_heart capstone restored to 1.05x all-stat multiplier.

  • Black Hole anomaly active-skill state correctly restored on resume.

  • VFX object-pooling pass across hot paths.

  • Save race fix (visibilitychange + cloud).

  • runState now stacks extraHp / extraDmg / extraSpawn + curse multipliers across Enemy / SmallBoss / MediumBoss / BigBoss.

LOBBY

  • Constellation sector badge added, overflow-safe at any locale length.

Source

Steam News / 12 May 2026

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