In this update10
Full notes
Full 40th Century: Void Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Balance
- UI and audio
- Gameplay
- Security
40th Century: Void Survivor changes
v1.1.0 — Pact of the Singularity
Sign the Pact. Cross the Horizon. The void rewards the bold. The first major post-launch expansion is here. Forge dangerous bargains with the Pact System, wield 15 new evolution modules, breach the Black Hole anomaly to face a brand-new boss, grind the daily Boss Rush, and build up your Idle Colony between runs.
⟢ Pact System
A new PACT scene unlocks at Stage 5. Before each run, choose 1 of 9 contracts (NONE + 8 random) that trade risk for power.
Contracts modify damage, fire rate, defense, and economy
Re-rolls are locked until you reach Level 10 or clear the stage — commitment matters
Hotkeys [1-4] for fast selection
Lobby-themed redesign with sigil and rune ribbon
⟢ 15 New Evolution Modules
Pact Wave (8)
Helioforge — solar-forge plasma overcharge
Tempest Corona — lightning corona ring
Gauss Tempest — railgun storm
Prismatic Glacier — refracted ice shards
Entropy Sink — decay zone that drains stats
Phase Kinesis — short-range blink strikes
Toxic Bloom — spreading poison flora
Hive Chronos — time-locked drone swarm
Singularity Wave (7)
Causal Echo — delayed-trigger damage echoes
Chronosurge — burst-haste fire rate spike
Glacial Singularity — gravity-well freeze field
Halo Lancer — orbital lance volley
Paradox Mirage — phantom-clone projectile splits
Prism Constellation — networked refracted beams
Rime Lattice — crystallizing ice grid
⟢ Singularity Boss & Black Hole Anomaly
New medium-tier boss: Singularity — gravity manipulation and event-horizon attacks
Encountered through the Black Hole anomaly portal that triggers mid-mission
Dedicated Black Hole scene with full run-state snapshot and restore
Fully localized across all supported languages
⟢ Boss Rush Mode
A pure DPS-check daily mode. No level-ups, no escape — just you and the boss.
3 attempts per day, rotates daily
Boss Parts drop as rewards — active and passive equipment slots
New Equipment Scene for fitting parts to your ship
Boss Part Archive tracks every component you've collected
⟢ Idle Colony
A persistent layer that grows while you're away.
Two parallel colonies: Compound and Core
5-plot pentagon layout, tiered plots, base upgrades, 8 plot types per colony
Prisoner System — captured enemies generate offline yield
Offline cap prevents idle exploits
New currency: Mysterious Energy, required for higher-tier upgrades
⟢ Balance Pass
Ship rebalance — fire-rate reduction per upgrade lowered by ~20%
ARSENAL engineering part fire-rate nerf
RELOAD_MANIA tradeoff softened (0.67 → 0.78)
Skip tradeoff rebalanced — 12% base + 4% per level scaling
Shrapnel artifact reworked — now aimed at the nearest enemy with +1 pierce
Homing artifact removed
⟢ Bug Fixes
Spore Launcher — fixed eastward drift off-screen
Mach Blade — slash fade and sweep readability improved
Module Library — first-entry tab render race fixed
Stun cap — 6000ms ceiling prevents runaway freeze chains
Particle counts trimmed 25–40% for smoother performance
⟢ System & Technical
Gamepad rewrite — unified spatial navigation across every menu
Achievement reconcile — runs at boot to repair drift from offline play
Weekly Seed — 3 attempts per day with UTC reset
Stage tooltip — shows HP / ATK / SPD deltas before launch
Localization — full sync across all 11 supported locales
Thank you for playing 40th Century: Void Survivor. Drop your Pact builds and Boss Rush clears in the Community Hub — we read everything. — The Dev Team
Source
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