In this update6
Full notes
Full 40th Century: Void Survivor update
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What changed
- Store
- Maps
- Balance
- UI and audio
40th Century: Void Survivor changes
v0.4.0 — Engineering Bay Renewal & Combat Balance Overhaul
⚙️ Engineering Bay Complete Renewal
You no longer collect Void Alloys to purchase permanent upgrades. Now, each time you start a mission, you distribute points as you wish in the Engineering Bay.
5 Core Parts: Hull · Engine · Wings · Arsenal · Core
4 Tiers per Part — Higher tiers grant stronger stat bonuses
1 Point per Stage acquired → Stronger builds possible at higher stages
Real-time Preview — Your ship's appearance changes instantly each time you upgrade a tier (armor plates, engine flames, weapon pods, wing beams, core aura, etc.)
Start fresh each run → Free to experiment with builds
🚀 Ship Role Re-establishment
Focusing on a 5-ship system, we have rebalanced each ship to fit its unique characteristics.
Void Striker · Storm Breaker · Titan Vanguard · Shadow Reaper — Selectable from the start
Eclipse Wing — Unlocked upon reaching Stage 5 (Enhanced Void Striker)
Each ship's characteristics are now clearer:
| Ship | Characteristics |
|---|---|
| Void Striker | Balanced — Average in all stats, beginner/standard |
| Storm Breaker | True Firepower — Fast fire rate, high cumulative DPS |
| Titan Vanguard | True Tank — 160 HP + 15 Defense (damage reduction), slow but sturdy |
| Shadow Reaper | Extreme Speed + Critical Hit specialization, but low HP |
| Eclipse Wing | All-around enhanced version of Void Striker |
On the ship selection screen, DEFENSE value is newly displayed, and the previously confusing "Speed" indicator has been separated into Movement Speed and Fire Rate.
🎧 You can finally adjust the volume
Master · SFX · UI · BGM — Four types can be adjusted independently:
Lobby: Click the ▾ AUDIO button next to the language dropdown
Pause Menu: The top-right AUDIO panel is always displayed
Smooth adjustment by dragging, settings are automatically saved and persist for the next run
🎯 Custom Targeting Cursor
Instead of the browser's default cursor, a Sci-fi Targeting Reticle operates throughout the game.
Basic reticle composed of a rotating crosshair + pulse ring
When the cursor hovers over a button, yellow corner brackets automatically indicate target lock
Lobby, pause, level-up cards, during combat — Works identically on all screens
⚖️ Major Balance Adjustments
⚠️ Level Up POT2 SKIP Penalty Actually Applied
Previously, we fixed a bug where"Enemy Attack +5%"message was displayed, but nothing actually happened.
Now, for each SKIP, enemy attack/HP actually increases by +10% (soft cap +80%)
The actual increase is displayed on the SKIP button, and changes to MAXED when the cap is reached
🩸 Nano Leech Nerf
Recovery per kill reduced by approximately 50%
Still a powerful sustained recovery module, but infinite safe zones are gone
Full heal duration: Previously ~1 second → Now 2-4 seconds (Varies by ship)
💥 Shrapnel Grenade Nerf
Guidance function completely removed — Even with a heat-seeking chip artifact, shrapnel no longer tracks.
Linger distance 1200px → 400px significantly reduced
No longer drifts to the other side of the screen
🧬 Void Shard (VOID_BIT) XP Drop Nerf
The experience points from the minions summoned by VoidCataclysm were excessive.
Drop rate 15% (Previously 100%) + XP 0.3x (Previously 1.0x)
Actual XP gain reduced by approximately 95%
🐛 Bug Fixes & UI Improvements
- Neural InfectorZigzag movement formula bug fixed. Now actually pursues players and performs melee attacks (Previously, it always just circled around the player)
- Mirror MirageSame movement bug fixed
- Lobby Language Selection7 → 11 languages (German, French, Vietnamese, Latin American Spanish added)
- Ship Selection Screen Label CorrectionMovement Speed/Fire Rate distinction, Critical Hit Chance, Magnetic Field Range, Defense display added
Dead Sound Effects Cleanup — Reduced loading overhead by removing 5 SFX that are no longer called
We await your feedback. We wish you happy survival! 🚀
Source
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