Full notes
Full 40th Century: Void Survivor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Module Codex Redesign
New tab structure: BY ELEMENT and EVOLUTION. Base modules are now sorted by element (Plasma →
Lightning → Ice → Photon → Void → Kinetic → Bio → Temporal), so related builds cluster together at a
glance.
Module icons now display their element symbol (🔥 ⚡ ❄ ✦ ◈ ◆ ☣ ⏳) — instantly recognizable, no more
decoding abstract vector art.
Bug fix: evolution modules were showing up in both the base-module tab and the evolution tab. They now
live in one place only.
Cleaner UI
Removed the redundant "Algorithm / Targeting" tag line from every module card — in the codex, the
in-game detail popup, and the level-up screen. Descriptions now breathe a little more.
Module colors across every UI surface (sidebar, level-up, codex, in-game detail popup) now pull from a
single element palette. Your Plasma modules look like Plasma modules — everywhere, consistently.
Removed
The Repair Nanobot module and its Lullaby of Nano achievement have been retired. Save progress is
preserved; the module simply no longer appears in the codex or as a level-up option.
Behind the Scenes
Significant internal cleanup — codex rendering is several hundred lines leaner, and tuning/data files
have been consolidated. No visible change today, but it means future content patches land faster.
Source
Changelog.gg summarizes and formats this update. How we read updates.
