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Steam News11 April 20262mo ago

Localization Update — 7 Languages, Lobby Redesign & Boss Cut-In

▎ v0.2.0 — Localization & UI Overhaul ▎ ▎ 7 Languages Now Supported ▎ Void Survivor is now playable in English, Korean, Simplified Chinese, Japanese, Spanish, Russian, and Brazilian Portuguese.

Full notes

Full 40th Century: Void Survivor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes1 removal
  • UI and audio
  • Gameplay
changed▎ v0.2.0 — Localization & UI Overhaul
changed▎ 7 Languages Now Supported
changed▎ Void Survivor is now playable in English, Korean, Simplified Chinese, Japanese, Spanish, Russian, and Brazilian Portuguese. The game auto-detects your Steam client language, and you
added▎ can switch manually from the new dropdown in the lobby.
added▎ - New two-tier title banner: "40TH CENTURY — VOID SURVIVOR" with refined chromatic glow
changed▎ - Depth control panel consolidated into a single unified HUD with integrated up/down buttons and animated threat dial

40th Century: Void Survivor changes

changed▎ v0.2.0 — Localization & UI Overhaul
changed▎ 7 Languages Now Supported
changed▎ Void Survivor is now playable in English, Korean, Simplified Chinese, Japanese, Spanish, Russian, and Brazilian Portuguese. The game auto-detects your Steam client language, and you
added▎ can switch manually from the new dropdown in the lobby.
added▎ - New two-tier title banner: "40TH CENTURY — VOID SURVIVOR" with refined chromatic glow

▎ v0.2.0 — Localization & UI Overhaul

▎ 7 Languages Now Supported

▎ Void Survivor is now playable in English, Korean, Simplified Chinese, Japanese, Spanish, Russian, and Brazilian Portuguese. The game auto-detects your Steam client language, and you

▎ can switch manually from the new dropdown in the lobby.

▎ Lobby Redesign

▎ - New two-tier title banner: "40TH CENTURY — VOID SURVIVOR" with refined chromatic glow

▎ - Resource display split into dedicated Compounds and Neural Cores cards with pulse animations

▎ - Depth control panel consolidated into a single unified HUD with integrated up/down buttons and animated threat dial

▎ - DATA_ARCHIVE gallery refreshed with cleaner frame, refined tab styling, and subtler scanner effects

▎ - Language selector: compact dropdown replacing the old two-button toggle

▎ Boss Cut-In Cinematics

▎ When a boss spawns, a dramatic banner slides across the screen showing:

▎ - Boss pixel art and name

▎ - Boss category (Small / Medium / Big Boss)

▎ - Ability type and movement pattern with descriptions

▎ Applies to all boss encounters — Small Bosses at 1 minute, Medium Bosses at 2 minutes, and the Big Boss at mission end.

▎ Under the Hood

▎ - All 1,441 translation strings centralized into per-language locale files — adding future languages now requires a single JSON file

▎ - Inline bilingual objects removed from 68+ source files, reducing total codebase by ~1,800 lines

Thank you.

Source

Steam News / 11 April 2026

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