Full notes
Full 40th Century: Void Survivor update
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What changed
- UI and audio
- Gameplay
40th Century: Void Survivor changes
▎ v0.2.0 — Localization & UI Overhaul
▎
▎ 7 Languages Now Supported
▎ Void Survivor is now playable in English, Korean, Simplified Chinese, Japanese, Spanish, Russian, and Brazilian Portuguese. The game auto-detects your Steam client language, and you
▎ can switch manually from the new dropdown in the lobby.
▎
▎ Lobby Redesign
▎ - New two-tier title banner: "40TH CENTURY — VOID SURVIVOR" with refined chromatic glow
▎ - Resource display split into dedicated Compounds and Neural Cores cards with pulse animations
▎ - Depth control panel consolidated into a single unified HUD with integrated up/down buttons and animated threat dial
▎ - DATA_ARCHIVE gallery refreshed with cleaner frame, refined tab styling, and subtler scanner effects
▎ - Language selector: compact dropdown replacing the old two-button toggle
▎
▎ Boss Cut-In Cinematics
▎ When a boss spawns, a dramatic banner slides across the screen showing:
▎ - Boss pixel art and name
▎ - Boss category (Small / Medium / Big Boss)
▎ - Ability type and movement pattern with descriptions
▎
▎ Applies to all boss encounters — Small Bosses at 1 minute, Medium Bosses at 2 minutes, and the Big Boss at mission end.
▎
▎ Under the Hood
▎ - All 1,441 translation strings centralized into per-language locale files — adding future languages now requires a single JSON file
▎ - Inline bilingual objects removed from 68+ source files, reducing total codebase by ~1,800 lines
Thank you.
Source
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