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- 干就完了!
Regularly Update Statistics
The following updates have been made: Added toggles for V-Sync and motion blur Replaced hit sound effects, added sword swing sound effects, revised multiplayer logic, and fixed multiplayer bugs (thanks to the players wh…
Announcement10 changesFixGameplay - 干就完了!
Thank You for Joining Us, and Please Bear with Our “Imperfections”
Dear “Just Do It!" players, Hello, everyone! I’m 珺訫JunXin, the producer of “Just Do It!". First of all, thank you so much for taking part in this limited test. Watching you all enter the game one after another, I feel b…
Announcement2 changesPerformanceUI/audio - 干就完了!
Migrated the game engine to UE5.8
Migrated the game engine to UE5.8. Temporarily disabled DLSS and FSR as they haven't received updated versions yet. Optimized online multiplayer issues.
Announcement2 changesPerformanceGameplay - 干就完了!
June Update Notes
Time flies—another month has passed~ Here’s what’s new in this update: Mainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different la…
Announcement6 changesGameplayMaps - 干就完了!
Optimized a number of multiplayer-related issues and game logic problems.
Optimized multiplayer logic. Room information is now visible, and it supports display in multiple languages. Custom multilingual translation is now supported. If you are not satisfied with the translations, you can edit…
Announcement5 changesFixUI/audio - 干就完了!
Optimize the online logic
We've optimized the multiplayer logic, so you can now play online on the world map.
Announcement1 changeMaps - 干就完了!
Update on DLSS and the Sound and Mission System
Updated DLSS plugin, now supports DLSS 4.5 Optimized UI logic Added sound settings and system settings save functionality Updated guild quest display and logic
Announcement4 changesPerformanceUI/audio - 干就完了!
Core Logic Updates and Grand World Character Logic Updates
Updated FSR support, but testing revealed errors when enabling FSR due to the recent UE engine update. FSR is currently disabled and will be re-enabled once AMD updates their support and testing confirms stability. Fixe…
Announcement2 changesFixPerformance - 干就完了!
Core Logic Updates and Grand World Character Logic Updates
We've optimized the underlying architecture for future game expansions. Once the open-world NPC logic is added, we'll be ready for game testing!
Announcement2 changesFixPerformance - 干就完了!
Decided to withdraw from this new product launch event.
Unfortunately, we won't be proceeding as originally planned. After careful consideration, we've decided to withdraw from the New Releases Festival for now. We'll focus on completing the game's demo first, build up our w…
Announcement1 changeMaps - 干就完了!
Final Update for 2025~
The main updates focus on story progression and player guidance. Tutorial levels are still in development, and some details—like terrain effects during combat or scene transitions—remain unresolved. Due to consideration…
Announcement1 changeMaps - 干就完了!
Add DLSS support
Add DLSS support
Announcement1 changePerformance - 干就完了!
A demo version of the new product festival is currently in development.
Added Steam Cloud Save Updated equipment logic Updated NPC type configurations Added cloud save, optimized damage logic, updated armor logic to separately calculate slashing/piercing and blunt damage, and updated armor…
Announcement5 changesGameplayBalance - 干就完了!
First update announcement after the store page goes live~
It has finally been decided to officially release in 2026. Everyone is welcome to try it out. Many of the features we want to implement are still in development, and we will complete them step by step. This is my first…
Announcement5 changesFixGameplay



