Full notes
Full 干就完了! update
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What changed
- Performance
干就完了! changes
Updated FSR support, but testing revealed errors when enabling FSR due to the recent UE engine update. FSR is currently disabled and will be re-enabled once AMD updates their support and testing confirms stability.
Fixed a bug caused by resolution conflicts resulting from DLSS.
Conceptualizing the equipment system: I aim to enhance the equipment system's experience by incorporating factors like crafting materials into the calculation of equipment prices.
Regarding the NPC system: I still haven't finalized how NPCs will be implemented. I don't want NPCs to make decisions based on rigid patterns. Perhaps I'll start with a basic logic framework to get the world functioning, then refine it later.
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