Full notes
Full 干就完了! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Server
干就完了! changes
Time flies—another month has passed~ Here’s what’s new in this update:
Mainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different large map! Steam post imageSteam post image
Optimized the bow-aiming logic and added an archery range.
Optimized the equipment logic for multiplayer. Performance should be better now, making it possible to have more NPCs fighting on screen at the same time!
Horses are temporarily disabled due to constant bugs in multiplayer, and because I haven’t yet tested which control scheme works best for multiplayer.
Optimized the camera system—now you’ll have a much better and smoother camera! Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
