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Steam News10 June 20262mo ago

June Update Notes

Time flies—another month has passed~ Here’s what’s new in this update: Mainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map.

Full notes

Full 干就完了! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions2 changes1 removal
  • Gameplay
  • Maps
  • Performance
  • Server
addedTime flies—another month has passed~ Here’s what’s new in this update:
addedMainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different large map! Steam post imageSteam post image
addedOptimized the bow-aiming logic and added an archery range.
changedOptimized the equipment logic for multiplayer. Performance should be better now, making it possible to have more NPCs fighting on screen at the same time!
removedHorses are temporarily disabled due to constant bugs in multiplayer, and because I haven’t yet tested which control scheme works best for multiplayer.
changedOptimized the camera system—now you’ll have a much better and smoother camera! Steam post imageSteam post image

干就完了! changes

addedTime flies—another month has passed~ Here’s what’s new in this update:
addedMainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different large map! Steam post imageSteam post image
addedOptimized the bow-aiming logic and added an archery range.
changedOptimized the equipment logic for multiplayer. Performance should be better now, making it possible to have more NPCs fighting on screen at the same time!
removedHorses are temporarily disabled due to constant bugs in multiplayer, and because I haven’t yet tested which control scheme works best for multiplayer.

Time flies—another month has passed~ Here’s what’s new in this update:

  1. Mainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different large map! Steam post imageSteam post image

  2. Optimized the bow-aiming logic and added an archery range.

  3. Optimized the equipment logic for multiplayer. Performance should be better now, making it possible to have more NPCs fighting on screen at the same time!

  4. Horses are temporarily disabled due to constant bugs in multiplayer, and because I haven’t yet tested which control scheme works best for multiplayer.

  5. Optimized the camera system—now you’ll have a much better and smoother camera! Steam post imageSteam post image

Source

Steam News / 10 June 2026

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