4 Aug 2026
Changes and Updates from our 2-week Playtest.
Major Fleetbreakers Gameplay Changes Since the July Playtest The July playtest may be over, but your feedback is already helping us make Fleetbreakers better. Since the playtest began, we’ve made major improvements acro…
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- Fleetbreakers
Changes and Updates from our 2-week Playtest.
Major Fleetbreakers Gameplay Changes Since the July Playtest The July playtest may be over, but your feedback is already helping us make Fleetbreakers better. Since the playtest began, we’ve made major improvements acro…
Event34 changesFixGameplay - Rise Of Transport
Quick Fix
Fixed rotation issue with character external camera while on board a ship.
Announcement1 changeFix - The Last Map
Some Screenshots
Announcement - The Syndicate: Classified Operations
The Final Demo Update Is Live
Hey Everyone! The demo has received its final update (at least for now?), and the full release build is now ready for launch. This update includes the complete soundtrack, a large number of bug fixes, several UI improve…
Announcement2 changesUI/audioGameplay - Pirate Souls
Fixing game crashes
FIXES The client was unstable due to huge refactoring. It should be fine now.
Announcement - RentPoly
RentPoly 1.0.17 Optimization Patch Notes
Hi, everyone. We've been shipping various optimization patches recently, primarily focused on preventing the game from crashing. We've received reports that, on some devices, trying to handle too many tenants within a s…
Store6 changesFixPerformance - Grimm's Folly
Grimm's Folly – The Definitive Update is Live!
Over the past year I've carefully listened to player feedback and spent countless hours rebuilding, optimizing, and polishing nearly every part of the game. My goal wasn't simply to fix bugs—it was to make Grimm's Folly…
Patch notes5 changesUI/audioPerformance - Dungeon Fighter Online
Notice Regarding DirectX 11 Support
Greetings Adventurers, DFO will support DirectX 11 on PCs with operating systems of Windows 10 and beyond, starting with the update on Tuesday, AUG 4, 2026 UTC. The client will be changed to run based on DirectX 11, sta…
Announcement1 changeGameplay - Canvas City
Canvas City Devlog #1: Character Classes
Painting Outside the Lines: Designing New Tactics RPG Classes Most tactics RPGs inherit their classes from fantasy games; Knights, Archers, Rogues, Clerics, Mages… and these archetypes exist for good reason. Players imm…
Patch notes11 changesGameplayMaps - Bubbly
Bubbly v0.7.0.2
New Neutorino bubbles now show a countdown number. The Project Poltergeist has an options button right in the game HUD, so you no longer need the Escape key to reach the menu. Changes The Genie Lamp and Bottled Wish are…
Announcement10 changesFixGameplay - Skybreaker: Rebuild Protocol
Still Working Breakers!
Hey Breakers 👋 I wanted to give you a small update and let you know that I’m still actively working on the game. Development has been a little slower recently because I have some things in my personal life that need my…
Patch notes2 changesMapsServer - Lugh World
📜 PATCH NOTES – Lugh World - Awakening of the Depths
📜 PATCH NOTES – Lugh World - Awakening of the Depths 📅 Date: 08/03/2026 🧩 Version: 0.4.2 ⚙️ Improvements This update focuses on stability fixes, interface improvements, progression adjustments, and general refinement…
Event18 changesFixGameplay - Hearty Haven
Hearty haven: amalgamated
Announcement - The Legend of California
Dev Livestream
Jeff Kaplan & Tim Ford will be streaming live, playtesting the game and they have an ✨important date✨ to share. Stop by and check out to see what we've been working on.
Announcement - Rogue Planet
Rogue Planet Featured in the Herald Mail!!!
As we approach September, every bit of exposure is important. My game, Rogue planet has been featured in the Herald Mail! Big thanks to the news editors and company for making this happen! A special thanks to you guys f…
Announcement - Days Of Reckoning: Last Battle
Development Update – Bringing the Battlefield to Life
Over the last few weeks, I've been working on one of the biggest visual improvements to Days Of Reckoning: Last Battle. The goal wasn't simply to make the game look better, but to make every battlefield feel more alive…
Patch notes15 changesFixMaps






