In this update3
Full notes
Full Zombiehood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
- Performance
- Fixes
Zombiehood changes
Following the release of our new demo, we’re happy to bring you the first round of bug fixes! We’ve also added an in-game Feedback button, accessible from the pause menu, to gather your thoughts on the demo experience with a short survey. Your feedback is essential in helping us shape the future of Zombiehood, and we're listening closely to every suggestion.
General:
Added Feedback and Discord buttons to the pause and demo ending screens.
Refreshed visuals for the Steam and Discord buttons on the main menu for a cleaner look.
Game Balance:
Reduced the shop prices of Big Iron, Dual Big Iron, Shotgun, Single Shotgun, SMG, Dual SMG, Burst Pistol, Dual Burst Pistol, and Assault Rifle to make them more accessible.
Bug Fixes:
Resolved rare cases where waves could get stuck if zombies were defeated too quickly during the boss event.
Dual Big Irons: PIcking up a second Big Iron while having one equipped, now correctly grants Dual Big Irons, consistent with other dual-wielded weapons.
Fixed an issue where zombie waves would continue spawning after completing the demo, potentially affecting performance on the event end screen.
Scrapping weapons and equipment now correctly reflects your money modifier skill in the salvage price indicator, giving an accurate preview of returns.
Corrected turret behavior to shoot standard projectiles as intended, rather than explosive rounds which didn't collide with zombies.
Fixed loot crates occasionally dropping incorrect ammo types.
Resolved cases where the second arm in dual-wielded weapons could appear in front of the character’s head.
Fixed the final quest not marking as completed upon finishing the demo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
