In this update9
Full notes
Full Zombiehood update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Events
Zombiehood changes
This update focuses on addressing player feedback and several reported issues. Defense trials on lower difficulty levels have been a major pain point for many players, so this patch includes rebalancing for defense trials and the final boss fight to make lower difficulties feel fairer.
We also added several quality of life improvements and fixed an annoying achievement unlock edge case.
Please note that a handful of these changes were already included in Patch 1.0.0.1, which went live as a hotfix shortly after release and went mostly unnoticed. We still wanted to include them here for transparency, and in case some players haven't played again since v1.0.0.0.
Gameplay & Quality of Life
Added a camera adjustment system that lets the camera move downward when trying to look below you. This should make it much easier to aim at and kill zombies below your position.
Added rarity outlines to artifact HUD icons. This makes it easier to check which artifact rarities are currently in your inventory when approaching 3D Printers or other artifact-related events.
Adjusted Air Shoes. They now mainly improve jump sustain instead of raw jump strength, giving more control over jump height by holding or releasing the jump button.
Achievements
Achievement unlocks should now feel much more responsive.
Fixed several edge cases where some achievements could fail to unlock.
Previously failed run completion achievements can now be retried, which was previously blocked.
Save System Improvements
Fixed several issues related to saving, loading, deleting, and switching save slots.
Fixed stale run data from an active run leaking into newly created save slots.
Improved general save slot safety to reduce the chance of incorrect data carrying over between slots.
Items, Rewards & Artifacts
Selected item reward events and defense trial reward chests no longer drop duplicate unstackable artifacts.
Selected item reward events and defense trial reward chests can no longer drop Filament.
Fixed bugs where artifact effects were not reset or reloaded properly under certain circumstances.
Fixed an issue where containers could sometimes reward an unknown purple item.
Improved several artifact descriptions.
Improved the skill description of Life Pulse to better distinguish it from the passive healing mechanic.
Slightly reduced the amount of XP required to gain a Skill Point. (Patch 1.0.0.1)
Slightly reduced the amount of Money required to gain a Weapon Part. (Patch 1.0.0.1)
Weapons & Combat
Increased damage for all melee weapons, making them more viable.
Reduced grenade prime time from 3 seconds to 2.5 seconds.
Fixed Lawman 19 magazine size not being doubled when dual wielded.
Fixed Peacemaker magazine size not being doubled when dual wielded.
Fixed Entropistol splitting projectiles triggering multiple times on a single enemy impact. This was unintended, as the projectile should only split once per impact.
Fixes Raptor 10 being considered a Pistol instead of an SMG.
Fixes Iron's Edge being considered supporting dual wielding when it actually doesn't.
Turrets no longer cause screen shake when firing.
Buffs Long Tom damage and spread. (Patch 1.0.0.1)
Buffs VynilFury damage, magazine size and reload speed. (Patch 1.0.0.1)
Buffs Blunderbuss damage and shotcount. (Patch 1.0.0.1)
Buffs Titan's Wrath damage and penetration. (Patch 1.0.0.1)
Improved shoot input buffering, making weapons feel more responsive. (Patch 1.0.0.1)
Fixed a bug where interrupting a single-load reload could immediately fire the weapon from the same click. (Patch 1.0.0.1)
Fixed cases where semi-auto single-load weapons could not interrupt reloads while the weapon cooldown was still active. (Patch 1.0.0.1)
Fixed single-load reload interruption allowing players to cancel the reload before the first bullet had actually been loaded. (Patch 1.0.0.1)
Added support for interrupting clip reloads with held-fire weapon types when there is still ammo left in the magazine. (Patch 1.0.0.1)
Fixed reload timing for weapons with reload animations, especially weapons with a magazine size larger than 1. Previously, the first bullet took too long to load, while follow-up bullets loaded too quickly. (Patch 1.0.0.1)
Fixed the reload bar being out of sync with reload animation-supported weapons. (Patch 1.0.0.1)
Reload animations now scale correctly for partial reloads. (Patch 1.0.0.1)
Reload animations now properly stop when the reload is interrupted. (Patch 1.0.0.1)
Difficulty & Encounter Balancing
Defense trials and the final boss have been rebalanced on lower difficulty levels 1-3. Enemy waves now have fewer enemies and slightly more breathing room between spawns.
Slightly reduced Demon and Zealot chase speed. ( Developer Note: zombies still evolve over time, including enemy chase speed, so they will continue to get faster as the current threat level increases. )
Fixes rare cases of the player dying to the nuke explosions in the forest defense trial, when standing too close to the doors. (Patch 1.0.0.1)
Levels & Environment
Improved bunker entrances where players struggled the most to get down alive.
Added collision in the mountain defense trial to prevent players from standing on top of the door and avoiding enemies entirely.
Reduced health of destructible walls.
Destructible walls now show their first cracks slightly sooner, making secret rooms somewhat easier to find.
Fixes a rare edge case where the overworld path generation made some levels inaccessible.
Improves some enemy spawn locations
Minor level flow improvements
Improves ladder placement which should mitigate issues where Zombies got stuck in a fall animation while climbing.
Fixes the green enemy spawn animation not playing the full animation. (Patch 1.0.0.1)
Input, UI & Localization
Fixed the run completed UI not displaying the correct blueprint amount gained on difficulty 4 and 5.
Fixed weapon shops not updating the weapon stats UI when swapping weapons.
Added a missing key bind option for weapon slot 4.
Added missing mouse-related key prompt icons.
Fixed weapon swap keybinding not working properly with mouse key bindings.
Added and improved several strings across all supported languages.
Animation Fixes
Fixed an animation issue where sliding and then jumping onto a ladder could leave the player stuck in the jump animation.
Fixed an edge case where the player's arm could appear below the body during the parachute animation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
