In this update2
Full notes
Full Zombiehood update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, we're happy to introduce a new demo for the ongoing Steam Festival!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
- Performance
Zombiehood changes
Highlights include:
A total menu overhaul
New and cleaner HUD matching the rest of the game
Font improvements
New content
Lighting effects
Demo improvements
Epic boss battle
Thanks for playing and your continued support, it really means a lot. :lunar2019piginablanket:
Full patch notes below:
New Features
User Interface: We've completely redesigned the UI for both visual clarity and functionality, smoothing out many rough edges and delivering numerous quality-of-life improvements. Menu navigation should now feel more consistent, with enhanced interaction feedback.
All new UI visuals
Press ESC to directly close an open menu.
On Gamepad, use B to move the cursor to a likely next button or to close the menu.
Added menu animations and improved button feedback.
Added a game-saving indicator.
The keyboard controls menu is now directly accessible without needing to reload to the main menu.
HUD Overhaul: The in-game HUD has received a complete refresh alongside many bug fixes. Weapon slots now dynamically fill up during reloads, and other elements have been adjusted for clarity:
Replaced the old font for a crisper look.
Replaced artifact and equipment assets with improved versions.
Moved the equipment slot to the bottom-right corner, now showing cooldown times.
Weapon slots display ammo state during reloads, and the selected weapon is lifted up for visual clarity.
Fixed various ammo state inaccuracies in weapon slots.
Resolved overlapping artifact display issues and prepared layout for additional artifact types.
Fixed mouse scroll-down to skip past empty weapon slots.
Prevented unnecessary sound and reload triggers when no weapon swap is possible.
Gameplay Changes General Adjustments:
Increased chances of finding loot.
Increased level sizes.
Added a mini-boss stage, marking the final level of the demo.
Fixed rare instances where projectiles would pass through walls or enemies without registering a hit.
Improved walking animations for holstered pistols.
Added god-ray effects on windows for some prettier looks.
Performance optimizations for smoother gameplay.
Gamepad Improvements:
Aim Assist cursor now remains within a specific radius near the player to prevent excessive cursor movement to new targets.
Fixed unintended character behaviors when using gamepad aim assist.
Fixed rare occurrences of cursor locking up when using the gamepad.
New Content Weapons:
- Dual Big IronsAdded Dual Big Irons, doubling your firepower.
Equipment:
Molotov Cocktail: Ignite enemies with this classic fiery weapon.
Auto-Turret: A rare but powerful tool to defend a small area.
Artifacts:
Salvage Tool: Returns missed bullets to your inventory.
General Bug Fixes:
Fixed the player occasionally falling off the map.
Fixed getting stuck on the death screen after a failed run when clicking too quickly.
Fixed incorrect weapon display when navigating the map.
Fixed stuttering in the player HUD.
Fixed inaccurate ammo reload states not displaying consistently in the player HUD.
Additional Notes: Numerous other bug fixes and small tweaks were implemented but are not listed in full detail.
Source
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