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Steam News20 February 20233y ago

1.13.5

Gameplay Added bots to the start of the round to infection modes New players (0rr, lvl <150) have a second chance in certain modes Fixed bug with melee hit detection that made hits harder to land than intended Reduced F

Full notes

Full Zombie Carnage 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedGameplay
addedAdded bots to the start of the round to infection modes
addedNew players (0rr, lvl <150) have a second chance in certain modes
fixedFixed bug with melee hit detection that made hits harder to land than intended
changedReduced Fire/Frost rifle damage by 5%
addedAdded tracer ammunition effect to weapons

Zombie Carnage 2 changes

changedGameplay
addedAdded bots to the start of the round to infection modes
addedNew players (0rr, lvl <150) have a second chance in certain modes
fixedFixed bug with melee hit detection that made hits harder to land than intended
changedReduced Fire/Frost rifle damage by 5%

Gameplay

  • Added bots to the start of the round to infection modes

  • New players (0rr, lvl <150) have a second chance in certain modes

  • Fixed bug with melee hit detection that made hits harder to land than intended

  • Reduced Fire/Frost rifle damage by 5%

Visual

  • Added tracer ammunition effect to weapons

  • Improved CM200/Magnum headshot effect

  • Slightly changed blood color

  • Small tweaks to HyperNova animations

  • Increased impulse in the direction of the shot when an enemy is killed

  • Added dismemberment effect to Killer death

Source

Steam News / 20 February 2023

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