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Full notes
Full Zombie Carnage 2 update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Store
Zombie Carnage 2 changes
⚙️ General
Runes Knockback and LongJump now only last for that life and not the entire round.
Reduced the speed gained when using the Speed rune as a zombie.
Increased the percentage of zombies in Multiple Infection from 30% → 40%.
Secondary zombie protection is now removed when dealing damage or when the timer expires.
Secondary zombie protection can now vary depending on the map and not only the class used.
Reduced zombie damage against human armor.
Adjusted base health for most zombies, with additional scaling depending on the mode.
- Zombie Medikitmaximum health restored increased from 20% → 40% .
Increased movement speed of the human class Irrecoverable.
Made runes visually smaller.
Added sound processing to players microphones to prevent overly loud sounds.
🎫 Battle Pass
A new Battle Pass is available, featuring 5 weapon skins, including Blossom Katana, a legendary skin with special visual effects.
As with other battle passes, these skins will not be obtainable in the future.
The battlepass finishes on 2025-11-23.
🏃♂️ Movement
Now player acceleration (how fast speed increases) scales with maximum speed. This should make movement smoother.
Additional movement changes are planned for the next update
🕹️ Modes
Annihilation / Infection / Multiple Infection
Mode duration reduced from 4 minutes → 3 minutes.
Reduced frequency
Payload
Increased payload speed.
Reduced bot count and spawn frequency
🩸 System: Bloodthirst
New Bloodthirst system implemented.
Initial support for Plague mode.
Affects Killer and Survivor.
Goal: force them to constantly kill players; otherwise, their health will gradually decrease until death.
🗺️ Maps
Batalla
Multiple bases reworked.
Added a new base below the inner staircase.
Increased overall lighting.
Added fog (matching other maps).
Removed several obstacles.
Created new paths on the upper area.
Raised walls near the outer staircase connection and replaced the door with a larger one.
Added sound improvements in certain areas.
Fixed multiple bullet impact effects/sounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
