In this update7
Full notes
Full Zombie Carnage 2 update
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What changed
- Fixes
- Gameplay
- Maps
- UI and audio
- Balance
- Store
Zombie Carnage 2 changes
⚙️ General
Fixed an issue that allowed using Rage during warmup.
Removed Rage in Survivor mode.
Removed the old-style menus bound to M and B.
Improved the automatic game mode launch system.
Removed the Rage rune.
Improved the map voting algorithm and fixed visual glitches.
Daily missions are now hidden from the main interface once completed.
Adjusted the rune interface.
When using ADS with weapons, accuracy is no longer available until most of the animation is completed.
Fixed an issue that prevented purchasing points when having the exact amount of Carnage credits.
Fixed an issue where playtime was not being saved correctly.
🕹️ Specific Modes
Round duration now scales with kills:
Start: 30 seconds.
+20 seconds per kill.
Maximum: 60 seconds.
Affects: Killer / Synapsis / Assassin / Daylight Assassin / Armageddon.
🆕 New Mode: Chipansis
Number of killers: 3.
Killers do not have RPGs.
Wooden planks and laser mines cannot be placed.
Every 5 human kills as a killer → you return to human and gain 1 event point (if active).
Each killer eliminated grants 1 event point.
🗺️ Maps
Boxcolors
Reduced the size of the upper base with 3 pipes.
Added more convenient supports for placing planks on the 3-pipe base.
Removed collisions on certain tall signs.
Adjusted the position of the dark sign.
Abandoned Village
Fixed collision issues.
Improved some bases.
Added more ladders to access additional rooftops.
Azkin Dungeon
Collision adjustments.
Improvements to some bases.
Adjusted doors for better accessibility.
Source
Changelog.gg summarizes and formats this update. How we read updates.
