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Steam News25 September 20259mo ago

2.0 Beta 3

⚙️ General Fixed an issue that allowed using Rage during warmup. Removed Rage in Survivor mode. Removed the old-style menus bound to M and B. Improved the automatic game mode launch system. Removed the Rage rune.

In this update7

Full notes

Full Zombie Carnage 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions13 changes5 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Store
fixed⚙️ GeneralFixed an issue that allowed using Rage during warmup.
removed⚙️ GeneralRemoved Rage in Survivor mode.
removed⚙️ GeneralRemoved the old-style menus bound to M and B .
changed⚙️ GeneralImproved the automatic game mode launch system.
removed⚙️ GeneralRemoved the Rage rune.
changed⚙️ GeneralImproved the map voting algorithm and fixed visual glitches.

Zombie Carnage 2 changes

fixedFixed an issue that allowed using Rage during warmup.
removedRemoved Rage in Survivor mode.
removedRemoved the old-style menus bound to M and B .
changedImproved the automatic game mode launch system.
removedRemoved the Rage rune.

⚙️ General

  • Fixed an issue that allowed using Rage during warmup.

  • Removed Rage in Survivor mode.

  • Removed the old-style menus bound to M and B.

  • Improved the automatic game mode launch system.

  • Removed the Rage rune.

  • Improved the map voting algorithm and fixed visual glitches.

  • Daily missions are now hidden from the main interface once completed.

  • Adjusted the rune interface.

  • When using ADS with weapons, accuracy is no longer available until most of the animation is completed.

  • Fixed an issue that prevented purchasing points when having the exact amount of Carnage credits.

  • Fixed an issue where playtime was not being saved correctly.

🕹️ Specific Modes

  • Round duration now scales with kills:

    • Start: 30 seconds.

    • +20 seconds per kill.

    • Maximum: 60 seconds.

    • Affects: Killer / Synapsis / Assassin / Daylight Assassin / Armageddon.

🆕 New Mode: Chipansis

  • Number of killers: 3.

  • Killers do not have RPGs.

  • Wooden planks and laser mines cannot be placed.

  • Every 5 human kills as a killer → you return to human and gain 1 event point (if active).

  • Each killer eliminated grants 1 event point.

🗺️ Maps

Boxcolors

  • Reduced the size of the upper base with 3 pipes.

  • Added more convenient supports for placing planks on the 3-pipe base.

  • Removed collisions on certain tall signs.

  • Adjusted the position of the dark sign.

Abandoned Village

  • Fixed collision issues.

  • Improved some bases.

  • Added more ladders to access additional rooftops.

Azkin Dungeon

  • Collision adjustments.

  • Improvements to some bases.

  • Adjusted doors for better accessibility.

Source

Steam News / 25 September 2025

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