HomeGamesUpdatesPricingMethodology
Steam News2 February 20215y ago

Updated on On February 1

What's New The update focuses on improving your characters' combat experience in preparation for the mountless raid in our upcoming patch of the Ardenfield (which is not finished yet).

Full notes

Full Zero-based World-从零开始 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Workshop
  • Performance
  • Fixes
addedWhat's New The update focuses on improving your characters' combat experience in preparation for the mountless raid in our upcoming patch of the Ardenfield (which is not finished yet). Currently, compared with the mounts, the character's growth and combat abilities are not strong, leading to an awful combat experience at the beginning for newcomers. We hope to set up our future update with a more balanced relationship between characters and mounts. Meanwhile, we plan to tap more potentials of our heroes and continuously improve the combat experience. a) New action of characters: Slide. Now you can press Shift to Slide. While you are sliding, press Shift again to Roll. b) New action of characters: Jump Cleave. c) We have also improved the hero’s combat experience and re-created the melee faction. The details are as follows: i. Lance: As an initial weapon, it had the problems of endless attack roll and inability to interrupt the dash, which caused a terrible combat experience to the novices. After the improvement, Lance becomes a fast-ranging weapon, including 6 consecutive actions, making a faster dash, cast quicker combos, and striking the enemy from afar. Slide to cast Counterattack, which can directly be combined with multiple damages of Stab Combos. Proper use can quickly and safely cause damage to the enemy. ii. Sword (new): The sword has changed from a heavy weapon to a standard weapon, which can deal damage more quickly. Slide to cast Overlord Strike. iii. Axe and Hammer: Classified into heavy weapon combos. iv. Staff (new, including the Torch and so on): Added basic combos and attribute damages. d) New map: the Ardenfield (unavailable at present). e) The final part of the Doom of Magic Era: the Water Elemental i. Chest: Water Chest Steam post image ii. Creatures: iii. Saddle Ripple Saddle of the T-Rex
addedAdjustment & Optimization a) Improved the overall view distance. Now you can see some places far away. b) Rabbits can now randomly drop Grass. c) Penguins randomly drop Feather. d) Increased the stacking cap of most items.
fixedFixes a) Fixed an issue where some weapons were not affected by gravity in ranged attacks. b) Fixed the bug where the Elemental T-Rex could not attack. c) Fixed the problem that you may fail to get back Memory by eating foods.

Zero-based World-从零开始 changes

addedWhat's New The update focuses on improving your characters' combat experience in preparation for the mountless raid in our upcoming patch of the Ardenfield (which is not finished yet). Currently, compared with the mounts, the character's growth and combat abilities are not strong, leading to an awful combat experience at the beginning for newcomers. We hope to set up our future update with a more balanced relationship between characters and mounts. Meanwhile, we plan to tap more potentials of our heroes and continuously improve the combat experience. a) New action of characters: Slide. Now you can press Shift to Slide. While you are sliding, press Shift again to Roll. b) New action of characters: Jump Cleave. c) We have also improved the hero’s combat experience and re-created the melee faction. The details are as follows: i. Lance: As an initial weapon, it had the problems of endless attack roll and inability to interrupt the dash, which caused a terrible combat experience to the novices. After the improvement, Lance becomes a fast-ranging weapon, including 6 consecutive actions, making a faster dash, cast quicker combos, and striking the enemy from afar. Slide to cast Counterattack, which can directly be combined with multiple damages of Stab Combos. Proper use can quickly and safely cause damage to the enemy. ii. Sword (new): The sword has changed from a heavy weapon to a standard weapon, which can deal damage more quickly. Slide to cast Overlord Strike. iii. Axe and Hammer: Classified into heavy weapon combos. iv. Staff (new, including the Torch and so on): Added basic combos and attribute damages. d) New map: the Ardenfield (unavailable at present). e) The final part of the Doom of Magic Era: the Water Elemental i. Chest: Water Chest Steam post image ii. Creatures: iii. Saddle Ripple Saddle of the T-Rex
addedAdjustment & Optimization a) Improved the overall view distance. Now you can see some places far away. b) Rabbits can now randomly drop Grass. c) Penguins randomly drop Feather. d) Increased the stacking cap of most items.
fixedFixes a) Fixed an issue where some weapons were not affected by gravity in ranged attacks. b) Fixed the bug where the Elemental T-Rex could not attack. c) Fixed the problem that you may fail to get back Memory by eating foods.
  1. What's New

    The update focuses on improving your characters' combat experience in preparation for the mountless raid in our upcoming patch of the Ardenfield (which is not finished yet). Currently, compared with the mounts, the character's growth and combat abilities are not strong, leading to an awful combat experience at the beginning for newcomers. We hope to set up our future update with a more balanced relationship between characters and mounts. Meanwhile, we plan to tap more potentials of our heroes and continuously improve the combat experience.

    • a) New action of characters: Slide. Now you can press Shift to Slide. While you are sliding, press Shift again to Roll.

    • b) New action of characters: Jump Cleave.

    • c) We have also improved the hero’s combat experience and re-created the melee faction. The details are as follows:

      • i. Lance: As an initial weapon, it had the problems of endless attack roll and inability to interrupt the dash, which caused a terrible combat experience to the novices. After the improvement, Lance becomes a fast-ranging weapon, including 6 consecutive actions, making a faster dash, cast quicker combos, and striking the enemy from afar.

        Slide to cast Counterattack, which can directly be combined with multiple damages of Stab Combos. Proper use can quickly and safely cause damage to the enemy.

      • ii. Sword (new): The sword has changed from a heavy weapon to a standard weapon, which can deal damage more quickly.

        Slide to cast Overlord Strike.

      • iii. Axe and Hammer: Classified into heavy weapon combos.

      • iv. Staff (new, including the Torch and so on)Added basic combos and attribute damages.
    • d) New map: the Ardenfield (unavailable at present).

    • e) The final part of the Doom of Magic Era: the Water Elemental

      1. i. Chest: Water Chest Steam post image

      2. ii. Creatures:

        Ripple T-RexRipple BroodmotherRipple LarvaRipple SerpentRipple ScorpionRipple Spider
        Steam post image
      3. iii. Saddle Ripple Saddle of the T-Rex

  2. Adjustment & Optimization

    • a) Improved the overall view distance. Now you can see some places far away.

    • b) Rabbits can now randomly drop Grass.

    • c) Penguins randomly drop Feather.

    • d) Increased the stacking cap of most items.

  3. Fixes

    • a) Fixed an issue where some weapons were not affected by gravity in ranged attacks.

    • b) Fixed the bug where the Elemental T-Rex could not attack.

    • c) Fixed the problem that you may fail to get back Memory by eating foods.

Source

Steam News / 2 February 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.