Full notes
Full Zero-based World-从零开始 update
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What changed
- Balance
- Gameplay
- Maps
- Fixes
- Server
Zero-based World-从零开始 changes
We are concentrating all the efforts on our game's new content. However, since the planned free heavyweight patch is more complicated than intended, it will take more time to roll out. Thank you for your patience and support as always :-) And for this regular update, we focus on the balance of the game, with the following details:
New saddle: Flame T-Rex Saddle
Reworked Radish's model. Now you are worry-free to find them!
Adjusted the resource distribution over the whole map and increased the number of the mine sites.
Significantly reduced the required spiritual power for all species to liberate.
Changed the liberation consumables of the same kind of creature to 2 (was 3).
Significantly shorten the cooldown time after death.
Animals now become smarter (we optimized their AI). They can plan their routes more reasonable and act more naturally.
Significantly reduced the screen freeze problem and abnormal movements of all animals.
Upgraded the physics engine to prevent items from flying wildly.
Fixed an issue where all quests were anomalously displayed as completed.
Fixed the unexpected building collapse due to the chain reaction caused by removing some components.
Fixed an issue where the Levitated Worm would be rapidly ascended without reason.
Optimized codes to prevent several occurrences where characters could become stuck when they are riding mounts.
Fixed the weird movement bug caused by non-network reasons.
Fixed the problem where a Wall cannot be attached to the Foundation occasionally.
Fixed the bug where characters would be somehow levitated when they are in shortage of water.
Optimized servers’ bandwidth to reduce the loading time of maps.
Removed most of banned words.
Updated the name database.
Replaced the wrong model of the Composite Gate.
Source
Changelog.gg summarizes and formats this update. How we read updates.
