Full notes
Full Zero-based World-从零开始 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Store
- Gameplay
- Balance
This update mainly focuses on user interface improvement and decreasing the render cost for building structures.
Building Optimization:
We optimized the building structures in game to decrease the rendering time for buildings.
New Creatures:
New creature added: Pocket-size Moose (Hat) Pocket-size Moose (Outfit) Pocket-size Moose (Weapon) Steam post image Steam post image By releasing the Moose in Utopia, there are possibilities for players to get three types of creatures listed above. The new pocked-size creature can be equipped to the character, offering strengths from the Moose. By further releasing the creatures, the bonus effect can be improved.
Model Modification:
Remade the model of Piles of Clay, the size description is removed from their names.
Remade the model of Tall Grass and increased the amount of them.
Adjusted the appearance of Straw outfit and Wooden Armor.
Remade the model of the Seed of Heart.
Remade the model of Clay.
Guidance Optimization:
We re-organized the content and timing of the guidance. All guidance is now updated to fit the latest version.
The icons list is now a separate section in help window.
New Items:
| Roasted Cactus | Roasted Strange Meat | Giant Squirrel Saddle | Giant Sheep Saddle |
|---|---|---|---|
| Steam post image | Steam post image | Steam post image | Steam post image |
Now Cactus and Strange Meat can be roasted. Strange Meat can also be put up on the Drying Racks to turn them into Jerky.
Creature Adjustment:
Giant Sheep is now able to produce heat. Players can now keep themselves warm by staying close to the Giant Sheep.
Players can now exchange items with Giant Penguins. Building structures, weapons and equipment can all be dragged into the inventory of Giant Penguin to exchange for resources.
Giant Squirrels can now perform ranged attacks when mounted.
Giant Rabbits can now knock other creatures out with their kicks.
Attribute Adjustment:
The attribute Poison now causes both damage and sanity loss. When hit by poisonous attacks there will be special visual effects.
Adjusted the anima cost, health and attack values for pocket-size creatures and giant creatures.
Adjusted the distribution of creatures in Snowlands.
UI Adjustments:
Removed the attribute bars on the upper-left corner of the screen. Character’s health and thirst will be displayed above character’s head, when fully recovered they will become invisible.
Added descriptions for splitting and discarding items.
Decreased the vibration of icons when opening up memory menu. Now players can check memory menu faster.
Changed the formatting of some descriptions.
Slightly adjusted the size of names of interactive devices.
Removed the countdowns on items when the item is used up.
The UI of locking camera on enemies is now translucent.
Adjustments:
Decreased the probability for trees to drop Tree Sap. The Tree Sap in recipe of Storage Boxes are changed to Huge Leaf.
Added a new recipe for workbenches. Players can now use Huge Leaves to craft more Ropes in workbenches.
Removed some abandoned memories.
Greatly reduced the production time for Rope, Stone Ash, Flour and Chemical Fertilizer.
Wooden Amulet’s durability won’t drop automatically now.
Now roasted food, Bread and Jumbo Burger provide more heat for the character.
The precondition of unlocking Sloping Ceilings are now Walls.
The precondition of unlocking Iron Gate is now Blacksmith Workbench.
The stack number of Poached Eggs is now 10.
Large creatures can now equip head gears and body gears.
Reduced the charcoal from the loots of Branches.
Greatly increased the bonus speed provided by Carrot Stick.
Wooden Wild Boar Armor and Clay Pot now require one extra mucus to be crafted.
Increased the health value of Spiders.
Decreased the required amount of Linen Fiber for crafting Pelt Clothes.
The ingredients of Monster Vegetable Stew are changed to Strange Meat, Durian Flesh and Roasted Mushrooms. It’s now the most efficient food for taming scavengers.
Increased the sanity loss caused by poisonous attacks.
Removed Premium Wood from the recipe of Yak Saddle.
Removed the Imagination cost for basic straw buildings and some wooden buildings.
The durability of Eggplant in Clay Pot and Milk are now increased to 8000.
Rope is now required for crafting Coconut Flask.
Replaced Premium Wood with Wood from the recipes of Iron Axe and Iron Pickaxe.
Increased the sanity recover value of Soda.
Replaced wool with Linen Fiber in the recipe of Feather outfits.
Changed the ingredients required for Delicious Meat Broth.
Optimization & Bugs Fixed:
Changed the icon of Will in the Seed of Heart.
Corrected the probability of dropping Dragon Fruits when chopping down Cactus.
Fixed the bug of hatched creatures not belonging to players.
Fixed the bug of losing hatched creatures when sending them to Utopias.
Follow-up Update notice:
We will continue optimizing the detailed game experience in our following updates. Released creatures will have more skills and functions to help players with their exploration. Also, we are now working on developing functions including changing character names and starting new game, which will be completed within a short period.
Source
Changelog.gg summarizes and formats this update. How we read updates.
