Full notes
Full Zenvader update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
<General>
・When a wall's health exceeds 200, its vertical growth stops and its color changes instead. (This prevents walls from becoming excessively long and getting quickly destroyed by touching aliens.)
・Adjusted the Wall Shot Cooldown card values.
・Slightly expanded the caster's left-right movement range.
・Slightly reduced the caster's movement speed (by about 20 pixels per second).
・Increased the damage dealt by the final boss from 4 to 5.
・Changed the enhancement process in the Space Hanger so that holding down the confirmation button allows consecutive rank unlocks.
・Corrected several keyboard button labels.
・Changed the bonus from Bandit's Pride from Wall Life Card value +2 to Bullet Damage Card value x1.5.
・Increased the bonus from Bishop's Wisdom from Wall Shot Cooldown Card value x1.5 to Wall Shot Cooldown Card value x2.0.
・Adjusted the launch angle of Shuriken.
<Changes to BISHOP>
・Removed the BISHOP unit bonus Wall Shot Cooldown Card value x1.4 and added Bullet Damage Card value x0.7 instead.
・Changed BISHOP's normal bullet size from 4x12 to 4x8.
・Changed BISHOP's default shot cooldown value from 1 to 1.1.
・Changed the enhancement costs for Missile Cooldown and Bind Grenade Radius.
・Increased the initial duration of the Bind Grenade effect from 10 seconds to 12 seconds.
・Changed the Bind Grenade sound effect.
・Bound enemies now enter a Vulnerable state, taking x1.1 damage from normal bullets and Wall Shots. Additionally, hitting enemies in this state with another Bind Grenade now adds 0.1 to the multiplier. This effect stacks, increasing the multiplier with each additional hit (1.1 > 1.2 > 1.3...).
・Bound bosses now have their projectile speed halved.
・Bound Casters now become completely stationary.
<Bug Fixes>
・Fixed an issue where weapons remained in the acquired state after resetting unit enhancements until the game was restarted.
・Fixed an issue where the charge gauge for NINJA's jump would not fill.
・Fixed an issue where waves could become unbeatable if Aliens dropped all the way to the bottom of the screen under specific conditions.
Source
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