Full notes
Full Zenvader update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- If BANDIT has Charge Shot, the “Charge Shot Explosion Radius” card now appears, increasing the blast radius of Charge Shot.
- Added “Charge Shot Explosion Radius” to the stats panel on the right side of the screen.
- Damage from a direct Charge Shot hit has been reduced from 2.8x normal bullet damage to 2.5x.
- When BANDIT equips “Bandit's Pride” it now applies a x1.5 bonus to the “Charge shot Explosion Radius” card value instead of providing bonuses to Life and Wall.
- If a Charge Shot bullet reaches the top of the screen without hitting an enemy, it will now explode there.
- Increased the size of BANDIT's normal bullets from 9x9 pixels to 10x10 pixels.
- Increased the size of FIGHTER and BANDIT's wall shot bullets from 10x10 pixels to 15x15 pixels.
- Made several other text fixes and minor specification adjustments.
Source
Changelog.gg summarizes and formats this update. How we read updates.
