HomeGamesUpdatesPricingMethodology
Steam News24 April 20188y ago

Ys VIII: Lacrimosa of DANA Day 8 Report & Known Issues

Hello everyone, We would like to thank everyone who has been patient with our updates, we would like to inform the community that we have extended the “launch window” DLC beyond the original planned week to a full month

Full notes

Full Ys VIII: Lacrimosa of DANA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, We would like to thank everyone who has been patient with our updates, we would like to inform the community that we have extended the “launch window” DLC beyond the original planned week to a full month after release as a thanks to everyone’s assistance and patience. Today we integrated our preview build with the current live build after confirming its stability. This includes all previously described issues in the Day 4 report, including: -Shader optimization -Resolution list display bug -dinput8.dll crashes Not yet resolved, but to be included in a future patch: -Joystick input improvements We are still investigating the internal rendering resolution issues discussed in last week’s reports. Remaining Known Issues & Roadmap: -Crashes relating to Threading -8-Directional Input to Analog Input -Internal Rendering Resolution configuration -Slight flickering in light in Eroded Valley & Towering Coral Forest -Irregular shadows -Text errors -Using Stun Gong in Intercept Battles causes conversation to scroll unusually fast Thank you for your continued support, including your use of the Troubleshooting Forum, as we continue to track down and eliminate these bugs. Read our past updates and fixes: Day 1 Fixes Day 2 Fixes Day 3 Fixes Day 4 Fixes Day 5 Fixes - NISA Staff

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedHello everyone, We would like to thank everyone who has been patient with our updates, we would like to inform the community that we have extended the “launch window” DLC beyond the original planned week to a full month after release as a thanks to everyone’s assistance and patience. Today we integrated our preview build with the current live build after confirming its stability. This includes all previously described issues in the Day 4 report, including: -Shader optimization -Resolution list display bug -dinput8.dll crashes Not yet resolved, but to be included in a future patch: -Joystick input improvements We are still investigating the internal rendering resolution issues discussed in last week’s reports. Remaining Known Issues & Roadmap: -Crashes relating to Threading -8-Directional Input to Analog Input -Internal Rendering Resolution configuration -Slight flickering in light in Eroded Valley & Towering Coral Forest -Irregular shadows -Text errors -Using Stun Gong in Intercept Battles causes conversation to scroll unusually fast Thank you for your continued support, including your use of the Troubleshooting Forum, as we continue to track down and eliminate these bugs. Read our past updates and fixes: Day 1 Fixes Day 2 Fixes Day 3 Fixes Day 4 Fixes Day 5 Fixes - NISA Staff

Ys VIII: Lacrimosa of DANA changes

changedHello everyone, We would like to thank everyone who has been patient with our updates, we would like to inform the community that we have extended the “launch window” DLC beyond the original planned week to a full month after release as a thanks to everyone’s assistance and patience. Today we integrated our preview build with the current live build after confirming its stability. This includes all previously described issues in the Day 4 report, including: -Shader optimization -Resolution list display bug -dinput8.dll crashes Not yet resolved, but to be included in a future patch: -Joystick input improvements We are still investigating the internal rendering resolution issues discussed in last week’s reports. Remaining Known Issues & Roadmap: -Crashes relating to Threading -8-Directional Input to Analog Input -Internal Rendering Resolution configuration -Slight flickering in light in Eroded Valley & Towering Coral Forest -Irregular shadows -Text errors -Using Stun Gong in Intercept Battles causes conversation to scroll unusually fast Thank you for your continued support, including your use of the Troubleshooting Forum, as we continue to track down and eliminate these bugs. Read our past updates and fixes: Day 1 Fixes Day 2 Fixes Day 3 Fixes Day 4 Fixes Day 5 Fixes - NISA Staff

Source

Steam News / 24 April 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.