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Steam News17 January 20206y ago

Full Changelog by Durante - 1/17 Update

New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.

In this update5

Full notes

Full Ys VIII: Lacrimosa of DANA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes8 additions20 changes1 removal
  • UI and audio
  • Performance
  • Maps
  • Compatibility
  • Fixes
  • Gameplay
addedNew improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
addedGRAPHICS/PERFORMANCEArbitrary main rendering resolution enabled
changedGRAPHICS/PERFORMANCEImproved frame-pacing and animation sync accuracy at all framerates
changedGRAPHICS/PERFORMANCEImproved menu opening/closing behavior
changedGRAPHICS/PERFORMANCECharacter and enemy animations now correctly timed at 100+ FPS
changedGRAPHICS/PERFORMANCESupport for high-refresh monitors and >60 Hz V-sync

Ys VIII: Lacrimosa of DANA changes

addedNew improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
addedArbitrary main rendering resolution enabled
changedImproved frame-pacing and animation sync accuracy at all framerates
changedImproved menu opening/closing behavior
changedCharacter and enemy animations now correctly timed at 100+ FPS

New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.

Check out all the exciting quality-of-life changes that are included in the available game update patch:

Full Changelog

GRAPHICS/PERFORMANCE

  • Arbitrary main rendering resolution enabled

  • Improved frame-pacing and animation sync accuracy at all framerates

  • Improved menu opening/closing behavior

  • Character and enemy animations now correctly timed at 100+ FPS

  • Support for high-refresh monitors and >60 Hz V-sync

  • Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA

  • Bloom, refraction, and glare post-processing effects now scale with resolution

  • Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution

  • Greatly improved quality of menu backgrounds (replacing low-res screen capture)

  • Improved standard shadow filtering without performance loss, plus two new, higher quality filter options

  • Added option for rendering additional environment shadows

  • Added supersampling/subsampling option (which also affects secondary 3D rendering)

  • Improved shadow rendering performance by preventing unnecessary memory traffic

  • Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)

  • Improved the quality of volumetric lighting

  • Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option

  • Added a draw distance setting which applies to grass/clutter, monsters and NPCs

  • Implemented anisotropic filtering setting

  • Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)

  • Character poses in the equip menu now update at >30 FPS

INPUT/UI

  • Improved camera mouse controls, replacing joystick emulation with direct 1:1 control

  • Movement keys are now individually bindable

  • Added keybinding for walking (slow movement) with keyboard/mouse controls

  • Changed default bindings to fit common usage by PC gamers

STABILITY

  • Fixed multiple video memory leaks

  • Fixed potential crash when switching between languages

  • Switched to 64-bit build to prevent address space fragmentation issues in long sessions

  • Improved render thread synchronization to prevent specific types of race condition crashes

  • Removed superfluous asset encryption

MISCELLANEOUS

  • Fixed unlocking of some achievements when playing with mouse/keyboard controls

  • Fixed several typos and dialogue/text issues throughout the game

  • Fixed slightly-too-low cloud save limit when using a very large number of saves

CO-OP MODE (Experimental)

  • 2-Player local co-op mode has been added

About coop mode:

  • Need to supply two Xinput controllers

  • You must have 2 or more characters in the party in order for the second player to join the game.

  • SP is shared

  • Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)

  • Not officially supported and limited support will be available for troubleshooting

To enable co-op mode:

  • Open Steam libraries through the Steam client

  • Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”

  • Click “Set Launch Options”

  • Input “--coop” into the parameter and click “OK.”

  • Launch the game

  • Press “Start” on the second controller to enable second player

Source

Steam News / 17 January 2020

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