In this update5
Full notes
Full Ys VIII: Lacrimosa of DANA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Maps
- Compatibility
- Fixes
- Gameplay
Ys VIII: Lacrimosa of DANA changes
New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
Check out all the exciting quality-of-life changes that are included in the available game update patch:
Full Changelog
GRAPHICS/PERFORMANCE
Arbitrary main rendering resolution enabled
Improved frame-pacing and animation sync accuracy at all framerates
Improved menu opening/closing behavior
Character and enemy animations now correctly timed at 100+ FPS
Support for high-refresh monitors and >60 Hz V-sync
Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
Bloom, refraction, and glare post-processing effects now scale with resolution
Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
Greatly improved quality of menu backgrounds (replacing low-res screen capture)
Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
Added option for rendering additional environment shadows
Added supersampling/subsampling option (which also affects secondary 3D rendering)
Improved shadow rendering performance by preventing unnecessary memory traffic
Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
Improved the quality of volumetric lighting
Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
Added a draw distance setting which applies to grass/clutter, monsters and NPCs
Implemented anisotropic filtering setting
Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
Character poses in the equip menu now update at >30 FPS
INPUT/UI
Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
Movement keys are now individually bindable
Added keybinding for walking (slow movement) with keyboard/mouse controls
Changed default bindings to fit common usage by PC gamers
STABILITY
Fixed multiple video memory leaks
Fixed potential crash when switching between languages
Switched to 64-bit build to prevent address space fragmentation issues in long sessions
Improved render thread synchronization to prevent specific types of race condition crashes
Removed superfluous asset encryption
MISCELLANEOUS
Fixed unlocking of some achievements when playing with mouse/keyboard controls
Fixed several typos and dialogue/text issues throughout the game
Fixed slightly-too-low cloud save limit when using a very large number of saves
CO-OP MODE (Experimental)
2-Player local co-op mode has been added
About coop mode:
Need to supply two Xinput controllers
You must have 2 or more characters in the party in order for the second player to join the game.
SP is shared
Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
Not officially supported and limited support will be available for troubleshooting
To enable co-op mode:
Open Steam libraries through the Steam client
Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
Click “Set Launch Options”
Input “--coop” into the parameter and click “OK.”
Launch the game
Press “Start” on the second controller to enable second player
Source
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