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Steam News17 January 20206y ago

New Major Update and 50% Off Sale

New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.

In this update7

Full notes

Full Ys VIII: Lacrimosa of DANA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions9 changes1 removal
  • UI and audio
  • Performance
  • Gameplay
  • Compatibility
  • Fixes
  • Balance
addedNew improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
changedGRAPHICSGraphics Quality Improvements - Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option
changedGRAPHICSBetter Framerates - Greater gameplay smoothness with more accurate timing and animation sync at all framerates, improved frame-pacing, and high refresh rate support
addedGRAPHICSHigh-Quality Shadows - Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters
changedGRAPHICSImproved Draw Distance - Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings
addedGRAPHICSHigh-Quality Textures - Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)

Ys VIII: Lacrimosa of DANA changes

addedNew improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
changedGraphics Quality Improvements - Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option
changedBetter Framerates - Greater gameplay smoothness with more accurate timing and animation sync at all framerates, improved frame-pacing, and high refresh rate support
addedHigh-Quality Shadows - Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters
changedImproved Draw Distance - Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings

New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.

Check out all the exciting quality-of-life changes that are included in the upcoming game update patch:

GRAPHICS

  • Graphics Quality Improvements - Arbitrary main rendering resolution, better anti-aliasing, higher-quality post-processing effects, and a high-end super-sampling option

  • Better Framerates - Greater gameplay smoothness with more accurate timing and animation sync at all framerates, improved frame-pacing, and high refresh rate support

  • High-Quality Shadows - Complete shadowing revamp featuring improved standard shadow filtering without performance loss; new, higher quality filter options; resolution options; and even additional shadow casters

  • More Depth in Environments - Implemented HBAO+ ambient occlusion as an alternative higher-quality SSAO option, providing more depth and plasticity to all scenes

  • Improved Draw Distance - Added a draw distance setting which applies to grass/clutter, monsters, and NPCs, completely eliminating pop-in on the highest settings

  • High-Quality Textures - Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)

INPUT/UI

  • Mouse Control Redone - Improved camera mouse controls, replacing joystick emulation with direct 1:1 control

  • Individual Key Bindings - Movement keys are now individually bindable, and added a keybinding for walking (slow movement) with keyboard/mouse controls

  • Natural Control - Changed default bindings to fit common usage by PC gamers

STABILITY & PERFORMANCE

  • Now 64-bit - Switched to 64-bit build to address space fragmentation issues in long sessions

  • Save VRAM - Fixed multiple video memory leaks

  • Crash Fix - Fixed potential crash when switching between languages

  • More Crash Fix - Improved render thread synchronization to prevent specific types of race condition crashes

  • Faster I/O - Removed superfluous asset encryption

  • Optimized Shadows - Improved shadow rendering performance by preventing unnecessary memory traffic

MISCELLANEOUS

  • 100% Achievement on KB/M Control - Fixed the unlocking of some achievements when playing with keyboard/mouse controls

  • Typo Fixes - Fixed several typos and dialogue/text issues throughout the game

  • Cloud Save Data - Fixed slightly-too-low cloud save limit when using a very large number of saves

NEW CO-OP MODE

  • 2-Player local co-op mode has been added

About co-op mode:

  • Need to supply two Xinput controllers

  • You must have 2 or more characters in the party in order for the second player to join the game

  • SP is shared

  • Second player does not receive the “AI cheats” (i.e. AI-controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage)

  • Not officially supported and limited support will be available for troubleshooting

To enable co-op mode:

  1. Open Steam libraries through the Steam client.

  2. Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”

  3. Click “Set Launch Options”

  4. Input “--coop” into the parameter and click “OK.”

  5. Launch the game

  6. Press “Start” on the second controller to enable second player

Check out the Steam sale for Ys VIII: Lacrimosa of DANA! Save big on this epic adventure and explore the Isle of Seiren with Adol and crew today!

Source

Steam News / 17 January 2020

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