In this update5
Full notes
Full XECUTER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Maps
- Balance
- Fixes
XECUTER changes
Rarity Chests have been added! These are hard to reach chests that contains more hard to come by items like armor sets, gem stones, or other items to create more powerful weapons.
Other House Cleaning
Bug Fixes:
Gears causing tones of explosions sounds to play at the beginning of the Factory, Construction Part 2, and Ocean Stages.
Shooting Glob Dropper crashes the game.
Crafted Weapons are duplicated using quick select via controller. One goes into the weapons menu and the other in the inventory slot.
Clocktank Miniboss moves outside the room when entering in the door from the right.
Brick Pile enemy not blue until hit in Clockwork stage.
Grounded Pellet Bot’s Projectile can get destroyed on creation.
Score Multiplier wasn’t applying to score obtain through killing enemies.
Combo Bonus now applies if at minimum was chained twice, not once.
Possible crash after defeating Clockwork involving the lava sinking, now fixed.
Gear Weapon not doing any damage to Wave Blockers.
Added another safeguard from clipping after being hit in morphball from 1.0.0, (Was seen again in 1.0.1).
Moving ladder clips you into walls if you move up or down while moving into a wall horizontally.
Title theme not playing on first time start up.
Wall clipping when moving left or right via game controller.
Resolved Issues:
Some collision issues in the Sky City, Ocean, Biology Lab, and Desert Stages.
Some Fire pits not doing damage in Desert Stage.
Lights on some of the chest are not playing glowing animation.
Incorrect camera lock for hallway in Biology Lab Stage
Wheels going in the wrong direction in Construction part 1.
Crusher came out of place in the Factory Stage
Missing numerous Objects in Biology Lab Stage…
Added chest room after Beating Ocean Main Boss.
Qol Improvements:
Buttons in menus change to controller buttons when controller is connected. (Xbox Controllers Only)
Various Code and Graphical Optimizations.
Miscellaneous:
More Details to the Desert Stage, along with some graphical errors.
Update Shadow Temple Chest sprites
Can make Metal Scrap from Metal Crowbars
Can make Silver Rod from Silver Crowbars
Can make Gold Rod from Gold Crowbars
Adjusted and added platforming sections to Factory and Biology Lab Stages.
Defeating Bosses and Mini Bosses now reward points, 1,000 for Mini, 3,000 for Main.
Clock Flyer’s Fists can now break blocks.
Combo bar depletes faster. (Balance out with the additional enemies in stages now)
Drill, Spear, and Gear Weapons now do different amounts of damage depending on the type of material, metal being weakest, silver and gold being moderate, and ruby/sapphire/emerald being the strongest.
Changed placement of chest room for desert stage.
Cleaned up the AI for the Bounty and Shane boss fights.
Add more enemies to some areas of multiple stages.
Source
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