Full notes
Full XECUTER update
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What changed
- Fixes
- Maps
- Balance
- Gameplay
XECUTER changes
Resolved Issues:
Bouncing projectiles go through Gravity doors.
Missing collision for platform far right on Factory Stage
Corrected Paranah Miniboss Bullets
Corrected plant that were in the foreground in the Electric Greenhouse.
Corrected Sky offset in Temple Stage.
Ninja enemies' health no longer reset during animation loop when hiding.
Capped Roomba’s gravity speed to prevent clipping in gravity stage.
Invincibility not kicking in after getting hit by color fire bots in temple stage.
Hitbox boxes on some of the moving ladders were not correct.
No longer clip into ground when opening and closing weapons menu underwater.
Storing weapon in and out of chest no longer cause issues with the ammo count.
Corrected hitbox for spinning sparks in powerplant stage.
Qol Improvements:
Cleaned up some camera triggers in Gravity Stage.
Slowed down gravity for the players (Help prevent wall clipping and gives the player better control in free fall.)
Behavior when moving weapons in and out of chest is now the same as standard items
Weapons can now be stored in save chest without issues, retaining their ammo count.
Clean up jumping controls in quick sand.
All Fire jets in clockwork and desert Stage are now in sync.
Miscellaneous:
Adjusted some platforming in Desert, Ocean and Temple Stages.
Source
Changelog.gg summarizes and formats this update. How we read updates.
